Recently updated mods

Building Platform

by Neemys

Add building platform at world generation. Some building can only be placed on those platform. You will need to take care on how you do some design to fit them on building platform and your base will have less space to expand.

1 year, 1 month ago
0.13 - 1.1
4264

Smog: Solar Panels


Solar panels working by pollution smog not so effective

1 year, 1 month ago
0.16 - 1.1
5161

No Productivity Modules


Deactivate the productivity of the three vanilla modules

1 year, 1 month ago
0.16 - 1.1
550

Taconite

by GotLag

Smelt steel from pellets of ore, coal and flux instead of from iron plates.

1 year, 1 month ago
1.1
178

Evolution Reduction via Destruction 1.1

by De7ilx

Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal

1 year, 1 month ago
0.15 - 1.1
10764

Productive Pyanodons


Improves Pyanodons mods by allowing the use of productivity modules on intermediates that should be able to use them.

1 year, 1 month ago
0.17 - 1.1
6606

AAI Signals Uses No Power

by ptx0

AAI Signals Transmission no longer require power, this can help avoid destroying remote bases during brownouts.. because we can't disable meteors.

1 year, 1 month ago
1.0 - 1.1
7233

5x Production


This mod makes your base not so fast, all recipes are need 5 times more time, 5 times more ingredients and also 5 times more production: the balance will be not changed. Multiply factor can be changed from 1 up to 100.

1 year, 1 month ago
0.15 - 1.1
6007

DogsMultiMod

by DogWavE

DogsMultiMod adds: Bigger chests, better assemblingmachines, longer underground belts and some cool palisades. more stuff comming soon.

1 year, 1 month ago
0.16 - 1.1
1014

No Artillery Map Reveal


Mod that disables map revealing with artilery projectiles

1 year, 1 month ago
0.16 - 1.1
4731

Flat Infinite Research Cost


This mod allows you to set a fix value for the costs of infinite research technologies instead of the increasing vanilla prices. Created with the help of the reddit user _Gamma_Gaming_.

1 year, 1 month ago
0.16 - 1.1
3380

Cheaper Modules


Vanilla modules are cheaper and their crafting time is reduced.

1 year, 1 month ago
0.16 - 1.1
4141

Instant Robot Charging


Flying robots charge in roboports are really fast (balance is not changed)

1 year, 1 month ago
0.17 - 1.1
9534

Bot Servicing

by Mylon

Robots occasionally break and need to be serviced. Adds maintenance and attrition to bot use.

1 year, 1 month ago
0.16 - 1.1
4498

Krastorio Fuel Tweaks


Some balance adjustments to Krastorio 2's fuel changes.

1 year, 1 month ago
1.0 - 1.1
1448

Krastorio Spidertron Tweaks


Some adjustments to Spidertron on top of Krastorio 2's changes.

1 year, 1 month ago
1.0 - 1.1
2908

Grumpys pY Helper


Rework of some pY stuff. Easier Stack Inserters. Molybdenum Mine radius increased HT-Bot stack size increased to match the others

1 year, 1 month ago
0.17 - 1.1
759

Soft evolution


Evolution depends on players, research with different accounting, teams, destroyed buildings, launched rockets. There are settings. Compatible with any PvP scenario. UPS friendly. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization

1 year, 1 month ago
0.16 - 1.1
1013

No Loot

by zomis

You placed it? You might not get it back.

1 year, 1 month ago
0.18 - 1.1
116

No Hand Crafting


This mod gives you the bare minimum to complete the game and disables hand crafting.

1 year, 1 month ago
0.16 - 1.1
4001