Found 103 mods

Focused Technology Costs

Adjusts science pack counts depending on the focus of the technology. Does not change all science costs, only select ones.
21 hours ago
0.17
5

Diplomacy

Adds modified version of diplomacy, diplomatic requests, commands needful, auto-diplomacy, customizable protection from theft of electricity and customized settings balance, integration with chat mod. Compatible with any PvP scenario. UPS friendly.
a day ago
0.16 - 1.0
3817

Energy Efficient Beacons

Allows you to make more energy efficient beacons using efficiency modules.
6 days ago
0.16 - 0.17
488

Maintenance Madness

by Arcitos
Adds a complete new game mechanic: Maintenance! Your machines do now age and require regular servicing to avoid rapid wear down. Create a sophisticated spare parts logistics and bring your mall to its absolute limits! UPS-friendly and MP-tested.
6 days ago
0.17
530

FTweaks

by Reika
Tweaks the game to either fix minor issues, add QoL features, or make larger changes to game behavior.
7 days ago
0.15 - 0.17
2310

Loss Prevention

by Reika
Helps prevent the game from becoming unwinnable or where progress is near-impossible due to having enemies grow faster than you can keep up. Clamps evolution factor based on your progress through the game, but does not otherwise modify how it behaves, leaving a mostly-vanilla behavior.
7 days ago
0.16 - 0.17
860

Market

With this mod you are able to sell and buy Products
7 days ago
0.17
209

Burner Offshore Pump

The Offshore Pump needs fuel for working; next tier needs electric energy. Does not change UPS, good for multiplayer.
9 days ago
0.17
101

DogsMultiMod

by DogWavE
DogsMultiMod adds: Bigger chests, better assemblingmachines, longer underground belts and some cool palisades. more stuff comming soon.
10 days ago
0.16 - 0.17
234

High Drain

Idle energy usage will be 10 percents of active energy usage, the factor can be changed
14 days ago
0.15 - 0.17
241

PyCoal Touched By an Angel

Seven Mods for the Arch666Angel under the sky, Seventeen for the Bobingabout in their halls of stone, Six for Pyanodon doomed to die, One for the Dark Lord on his dark throne, In the Land of Mordor where the Shadows lie, One Mod to rule them all, one Mod to find them, One Mod to bring them all and in the darkness bind them
14 days ago
0.15 - 0.17
24827

Simple Tech Scaling

by Oarc
Simple tech scaling to extend mid and late game.
16 days ago
0.17
47

Nanobots: Early Bots

by Nexela
Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.
17 days ago
0.14 - 0.17
240452

GrimerX's Angel's Fuel Stack Rebalance

by GrimerX
Rebalances fuel stack sizes to have progressive total MJ (I'm looking at you, coke pellets!)
18 days ago
0.16 - 0.17
404

Space Exploration - Last Frontier

(This is NOT an official add-on to Space Exploration) Because space should be the actual last frontier for a new world. In my vision, space exploration should be like an extension of endgame, an expansion of vanilla. So, it reverts changes to vanilla (robots, beacons, modules...) since original gameplay should not be changed. Near future, might also include new space versions of beacons, modules and robots
21 days ago
0.17
219

Smog: Solar Panels

Solar panels working by pollution smog not so effective
21 days ago
0.16 - 0.17
309

Later AAI Vehicles

Moves AAI vehicles later into the game.
23 days ago
0.17
239

Custom Modules

by koun
This mod adds custom way of making and combining modules (54 new modules).
23 days ago
0.16 - 0.17
2650

immersive-player

by palmic
Enforce player to use automation and tools upgrades by slower character actions. By few upgrades, player actions will return to normal, so it has effect just from beginning.
23 days ago
0.17
34

Faster start

Start with some additional items.
24 days ago
0.17
265