Beacon rebalance mod that emulates the balance of Space Exploration's beacons, including the overload mechanic. (Now with Krastorio 2 and Bob's/SeaBlock compatibility!)
WARNING! compressed fluids/high-pressure fluids mod DOES NOT WORK with this mod because I have my own compression ratios. You can change them in the settings but I strongly recommend that you don't due to messing up balancing. This mod decreases the total number of assembly machines needed in megabases by creating x10, x100, x500, and x1000 variants of most of the recipes. This mod is still under work with more mod integration and other things to come.
Various Bug fixes for Yuoki (Recipes, Icons, Typo's, etc...) Also includes QOL changes by JATMN Mod Integrations: - Angel's Bioprocessing, Refining, Smelting, Petrochemical Processing... - Bob's Electronics, Adjustable Inserters, Modules, Ore's, Vehicle Equipment... - Pyanodons Industry, Raw Ores - more to come..
Player owned machines will breakdown overtime. Configuration for entities in mod settings. Research available to offset breakdowns. Idle machines should not breakdown. Broken down machines should automatically restart after a cooldown unless destroyed by damage when breaking down
This little mod will boost pollution absorbing properties of water
UberWaffe's tweaks to various nearly vanilla gameplay things. (Personal tweaks mod.)
Disables any recipes that are not necessary to complete the game.
Allows to automatically replace personal fusion reactors with either the first or second tier of RTG. Cofigurable through mod settings.
Replaces the Space Extension mod's FTL research which requires massive amounts of early science packs, with something more interesting. This is a reupload, credit goes to origonal author Jorn86
An alternative to the tech cost multiplier: instead of a flat increase to all technology costs, it progressivly applies a higher and higher multiplier the deeper in the tech tree the tech is.
Are you tired of only getting dirty water from actually creating purified ore? Now create it with just rocks and water! Requires 248k mod.
Some of my own adjustments to SE, including new items, recipe alternatives, and compatibility tweaks
Makes ammo 'cheaper', though arguably not 'cheaper' until oil processing kicks in.
Flaring gases and clarifying fluids is heavily restricted and consumes more power. H2/O2 still can be voided, but also could be transformed into steam. Lower tier boilers are less efficient, but higher tiers get better. Rebalance sorting to encourage multioutput sorting. CAUTION: Voiding solid items by destroying containers won't work, because the items get spilled on the ground.
New higher res icons No more unsorted gemstones New recipe for obtaining gemstones READ DESCRIPTION EDITION!
Allows changing various repair pack parameters, such as recipe output amount, stack size, repair speed and repair capacity.