Found 111 mods

Noxys Less Hands More Assemblers

Our hands have become sore, we must not handcraft anymore. This mod changes recipes to require an assembling machine but it tries to not interfere with the early game too much.
19 hours ago
0.16
204

CanalBuilder

Dig canals to extend or connect bodies of water. - Adds waterfill and swimming - Biters, players, and vehicles are slowed down in water
a day ago
0.16
334

Diplomacy

Adds modified version diplomacy, scenario from PvP and are added diplomatic request, commands needful, auto-diplomacy, balanced evolution from research (+-time, +-players, +number of missiles launched) without/with losing the past evolution, customizable protection from theft of electricity, customized settings balance.
a day ago
0.16
815

ScienceCostTweaker Mod (mexmer)

by mexmer
Allows the cost of research to be tweaked, in terms of count, science packs and time. Edit its configs costs *.lua to tweak the multipliers. - Original mod made by UberWafe, this is adopted 0.16 version
2 days ago
0.16
3834

PyCoal Touched By an Angel

Patch to make PyCoal Processing and Angels Mods compatible and fix overlap/ balance issues created by using the mods together
4 days ago
0.15 - 0.16
2608

Space Bots

My view on bots vs belts discussion. Logistic bots now cost... space science packs to craft. Exact amount required is defined in startup Mod Options, default = 20 (50 bots per rocket). Also, to allow personal supply by robots you get a small amount of free bots for every logistic-related tech researched (default 10 per tech, can be changed in Options).
5 days ago
0.16
44

Strikes Overhaul Mod

Changes many configurations, and also adds new items to the game.
6 days ago
0.16
236

Liquid Science

by pfg
A mod that turns science into a liquid that you have to fill science packs with bottlers
8 days ago
0.14 - 0.16
578

Marathon Mod Continued

by pjf
Increases recipe costs and rebalances recipes to make a longer, more challenging game. Encourages larger-scale factories and more thoughtful technology choices. NOTE: You must start the game with 'expensive recipes' for this mod to be enabled.
13 days ago
0.16
97

Logarithmically Expensive Science Recipes

Modification that makes the recipe of science require previous science.
20 days ago
0.16
31

No Productivity Modules

Deactivate the productivity of the three vanilla modules
25 days ago
0.16
15

Expensive Landfill

You have to be as rich as Dubai to create islands!
26 days ago
0.16
45

Double Speed Belts

Proof of concept, changes speed of belts. Every next belt tier has twice higher speed than tier before. Now splitter splits one blue belt to two red belts.
a month ago
0.16
423

Bob's Revamp mod

Technology and Recipe restructuring.
a month ago
0.13 - 0.16
209869

Bot Servicing

by Mylon
Robots occasionally break and need to be serviced.
a month ago
0.16
500

Angel's Smelting Patch

Make Angel's smelting recipes the best way by disabling direct ore smelting in furnaces. It forces you to go in the advanced metallurgy path. Need angel's smelting.
a month ago
0.15 - 0.16
19474

Omniscience

Adds difficulty by changing science costs.
a month ago
0.15 - 0.16
5780

Better Inserters

With this mod inserters don't drop things on the floor. (Mining drills included.)
a month ago
0.16
487

Fluid Requrement Options

by Yemto
Adds Sulfuric Acid requrement to infinate vanilla ores
a month ago
0.16
23

DB's Combat Rework

(BETA) Reworks combat to include more meaningful choices and options.
a month ago
0.16
197