Recently updated mods

Space Exploration Simplified


Is Space Exploration too complex? Why do I have to make an item that's used for only one thing? Why do I have a building that does only one thing? Why are there so many kinds of buildings? WIP, suggestions are welcome.

15 hours ago
1.0
268

VinnieMod


Unlimited resources. Changed recipes - no more so big smelter setups (x5). Changed recipes - science packs (x5). Have fun with faster progress (x5).

a day ago
1.0
46

rebalance


rebalances a lot of numbers, specifically modules, without adding any new items, almost all changes are configurable

2 days ago
1.0
70

Rampant Maintenance

by Veden

Player owned machines will breakdown overtime. Configuration for entities in mod settings. Research available to offset breakdowns. Idle machines should not breakdown. Broken down machines should automatically restart after a cooldown unless destroyed by damage when breaking down

3 days ago
1.0
20

Fire Department QuickFix

by Fr_Dae

Adds new ways of fire-fighting but your factory can randomly start burning

3 days ago
1.0
25

Assembler Assay

by Mylon

Assemblers occasionally break and need to be serviced. Adds maintenance and attrition to assemblers with various options for increased difficulty.

3 days ago
0.17 - 1.0
724

pY Pollution & Energy

by esso23

Pollution, Energy and Fuel balance for Pyanodon's Mod Suite.

4 days ago
0.17 - 1.0
4702

ick's vanilla tweaks


Upgrade recipes for armor, furnaces etc. Signals with recipe icons that are missing in vanilla. Variated mining results for trees, rocks and fish. Highly configurable.

4 days ago
0.18 - 1.0
82

Next Gen Evolution

by Qon

Nests absorbing pollution causes evolution to increase instead of when it is produced. An improvement to vanilla pollution evolution behaviour. Default values are balanced to allow you to turn vanilla pollution evolution factor off without changing difficulty but everything is Qonfigurable. Doesn't impact UPS. /ngevolution to see evolution factor

10 days ago
0.17 - 1.0
1776

Omniscience


Adds difficulty by changing science costs.

17 days ago
0.15 - 1.0
22683

Settings For Bob's Greenhouse

by Vas

Adds settings to the game to lower the speed at which Bob's greenhouse produces wood, with an optional setting to allow you to lower the power usage by the same amount. If you don't change the settings, it will default at original speed and power usage.

18 days ago
0.16 - 1.0
1622

Cursed Drill Boost

by L0771

You can speed up your mining by adding water or lubricant to the drill

18 days ago
0.18 - 1.0
651

Less Wood For Krastorio 2

by vlczero

Changes some recipes with wood in Krastorio 2. For now coke and electronic circuit are changed. Use the mod settings to turn changes off.

20 days ago
1.0
74

Krastorio 2 Compat


Modifies other mods to be more in-line with Krastorio 2 balance.

20 days ago
0.18
837

Calibration

by ElAdamo

The difference between accuracy and precision.

23 days ago
0.17 - 1.0
323

Nanobots: Early Bots

by Nexela

Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.

25 days ago
0.14 - 0.18
456698

Instant Robot Charging


Flying robots charge in roboports are really fast (balance is not changed)

26 days ago
0.17 - 1.0
3969

Recipe Multiplier


Multiply the ingredient costs of all recipes

28 days ago
1.0
32

No Starter Items

by FI

Removes all items in player's inventory, when creating or first-time joining a world

30 days ago
0.17 - 1.0
71

Wire Shortcuts Addon - Fake Copper Cable

by FI

Copper cable as craftable item removed. Copper cable surrogates as recipe ingredients needed instead. Copper cable shortcut now gives 200 items. 'Wire Shortcuts' are unlocked from the start. Technology 'Circuit network' required for use of red wire and green wire shortcuts and their associated hotkeys. Compatible with Angel's, Bob's and Amator's mods.

30 days ago
0.17 - 1.0
66
Found 162 mods