Found 98 mods

Neko's Greenhouse

This mod overrides the greenhouse recipe from bob
8 hours ago
0.16
18

GrimerX's Angel's Fuel Stack Rebalance

by GrimerX
Rebalances fuel stack sizes to have progressive total MJ (I'm looking at you, coke pellets!)
2 days ago
0.16
35

Smog: Solar Panels

Solar panels working by pollution smog not so effective
3 days ago
0.16
56

GrimerX's AAI Inventory Rebalance

by GrimerX
Reduces inventory sizes on vehicles to be more inline with trains
4 days ago
0.16
25

Inserter Upgrade Kit

This is a simple recipe addon for using green science without the wonkiness of need automation 2 for it.
5 days ago
0.14 - 0.16
455

PyCoal Touched By an Angel

Patch to make Pymods compatible with a number of other mods
7 days ago
0.15 - 0.16
7728

FTweaks

by Reika
Tweaks the game to either fix minor issues, add QoL features, or make larger changes to game behavior.
7 days ago
0.15 - 0.16
1752

Ober3550's BobsAngels Overhaul

This mod nerfs bobs and angels to make the game more balanced throughout. Especially including megabasing
9 days ago
0.16
482

Overloaded Trains

by OwnlyMe
Train acceleration now depends on the loaded items (freely adjustable realism factor)
11 days ago
0.16
245

Functions-mod

by Keiler
recipes for some mods to work more smoothly or just random recipes I made up while playing
16 days ago
0.15 - 0.16
1601

RocketRockets

Adds it so that rockets are made of its own parts.
16 days ago
0.16
34

High Drain

On this planet you can find good isolators, and drain is around 10 times higher
16 days ago
0.15 - 0.16
147

Repair To Start

New buildings have only one hit point; repair to start them
18 days ago
0.16
42

Bot Servicing

by Mylon
Robots occasionally break and need to be serviced.
22 days ago
0.16
819

Cheaper Modules

Vanilla modules are cheaper and their crafting time is reduced.
26 days ago
0.16
204

Freedom for modules

Allows all modules to be used anywhere. No more "it's not an intermediate product".
a month ago
0.16
300

Loss Prevention

by Reika
Helps prevent the game from becoming unwinnable or where progress is near-impossible due to having enemies grow faster than you can keep up. Clamps evolution factor based on your progress through the game, but does not otherwise modify how it behaves, leaving a mostly-vanilla behavior.
a month ago
0.16
196

Bob's Revamp mod

Technology and Recipe restructuring.
a month ago
0.13 - 0.16
285457

Evolution Reduction via Destruction 0.16

by De7ilx
Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal
a month ago
0.15 - 0.16
2421