Configurable Armours currently supports: Bob's, Custom Power Armor Fix, FE-Equipment, K2, Power Armor MK3, Power&Armor, Rampand Aresensal, SE,
Requires Bob's functions library mod. Expands the range of equipment available in base mod for the modular armor. Although it can function as a stand alone mod, it is intended to be used with the full Bob's Mods set.
This mod adds in an backpack which is worn instead of an armor and a powered version with its own grid.
Xchos Coal Reactor, the Portable coal reactor generating energy for your suit
This mod aims to provide you with an end-game power armor that is a step up from the power armor MK2, but isn't overpowered like those from similar mods. It adds one armor, one technology and one recipe to achieve its goal, and was made to fit seamlessly into a vanilla+ game!
2 better fusion reactors that allows you to have ultimate power! --Originally created by xPlo, updated to 1.1 compatibility.
63 items, 30 effects, lots of fun! Author: OwnlyMe Modified by ZwerOxotnik Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Provides a hazmat suit modular armor that keeps you from dying due to radiation damage added by Krastorio2. Also adds some compatibilty and balance fixes for some mods that I use in my mod pack. Fixed for fixed for Krastorio 2 (1.2.10 and higher)
Adds schall light tanks and to vtks armor plates mod. All credit goes to him for his brilliant armor plates mod.
MK3 and MK4 power armors (bigger grid, larger inventory), also adds various equipment (Night vision MK2, Energy shield MK3, Fusion battery, Singularity...)
Adds microwave transmission towers and rectenna receivers, for wirelessly charging batteries in equipment grids. Additional receivers can be used to increase throughput. Compatible with most anything that has an equipment grid.
Extends equipment and armor with an additional tier, intended for late-game use.
This mod adds five armors that make you immune to physical, explosions, acid, fire damage and one immune to all of the above.
Adds very basic early equipment for use in armors which have equipment grids well before most good equipment is researched, such as those in quick start mods.