Recently updated mods

Burner Generator

by rophl

Power your armor with fossil fuels as a midpoint between solar panels and fusion generators.

2 months ago
0.17 - 1.1
1678

Power Armor MK3


Bigger, better power armors; with a bigger grid (14x14)/(20x20) and larger inventory bonus (+50)/(+60), also adds various equipment. Now somewhat configurable.

2 months ago
0.14 - 1.1
547797

5Dim's mod - New Equipment

by McGuten

Equipment for 5dim's mod Improve your character with a new bundle of objects for your power armor This mod include: - Batteries - Exoskeletons - Roboports - Personal laser defense - Personal tesla defense - Solar panels - Reactors - Shields

2 months ago
0.14 - 1.1
124291

Specialized Armors


Three new types of armors, everyone is perfect for its own purpose, and a new fusion reactor. The MKWork has great inventory bonus, The MKFight has great resistance, The MKX has a giant equipment grid, The Solar Fusion Reactor provides 4MW of portable power.

2 months ago
0.17 - 1.1
14710

女装(Art's Girl Clothing)(娱乐作弊性质(Entertainment cheat nature))

by aspd199

穿在身上,把虫子萌倒。 Can provide special protection for the player.

3 months ago
0.15 - 1.1
10410

Adjustable Exoskeletons


This mod adds a slider to control your exoskeletons.

4 months ago
0.18 - 1.1
747

Peaceful Tweak - Bob's Equipment

by Aronson

Change Bob's Warfare and Bob's Personal Equipment to remove military cost and prereq from fusion reactor, power armor, and radar. Intended for use in biter-less plays.

5 months ago
1.0 - 1.1
242

Scrapper's Delight


Adds very basic early equipment for use in armors which have equipment grids well before most good equipment is researched, such as those in quick start mods.

5 months ago
0.18 - 1.1
273

Schall Suit


Adds a few non-combat suit dedicated for engineers. Enhanced carrying capacity and equipment grid for efficient base building, but absolutely no combat capability. (Locale: English, Deutsch, 正體中文, Português Brasileiro, Русский)

5 months ago
0.17 - 1.1
9559

Microwave Transmission

by Camedo

Adds microwave transmission towers and rectenna receivers, for wirelessly charging batteries in equipment grids. Additional receivers can be used to increase throughput. Compatible with most anything that has an equipment grid.

5 months ago
0.17 - 1.1
4140

FactorioExtended-Equipment


Brings improved varients of most of the armor equipment!

7 months ago
0.13 - 1.1
25409

Advanced Equipment

by solyomd

Power armor MK3 (14x14 +50 inventory size), Portable fusion reactor MK2 (3MW), Energy shield MK3 (450HP), Personal battery MK3 (500MJ), Exoskeleton MK2 (+50%)

7 months ago
0.18 - 1.1
8057

Leion247's Power Armor MK3


Adds a MK3 Power Armor. Doesn't contain overpowered equipment or otherwise unbalanced additions. Includes a 14x14 grid, +40 inventory, and higher resistances. Images are on the mod portal. Resistances: Acid: 0/80% Explosion: 80/65% Fire: 0/80% Physical: 12/40% Recipe: Efficiency module 3 - 25 Speed module 3 - 25 Processing Unit - 80 Electric Engine - 60 Low Density Structure - 50

7 months ago
1.0 - 1.1
2979

Tiny Equipment


Makes Equipment 1x1.

8 months ago
0.17 - 1.1
10383

Small Nightvision Revived

by kreeg

Changes the grid size of the 2x2 Nightvision goggles to 1x1.

8 months ago
0.18 - 1.1
1742

Exoskeleton Mark II

by axtox

Adds new equipment - Exoskeleton Mark II with enhanced properties (inventory slots +60, speed movement x2 (stackable) and trash slots +10, mining speed +30%). Just like in real life exoskeletons expands human capabilities to carry more and move faster.

8 months ago
0.14 - 1.1
35890

Personal Battery Pack


Bigger, better, and more dense Personal Battery for your Power Armor!

8 months ago
0.18 - 1.1
1986

Custom Power Armor Reborn


More variety of armor and equipment

9 months ago
0.16 - 1.1
13236

Builder Bot Start

by Prymal

Upgrade your engineer with Builder Bot Start. Begin the game with construction bots from the moment you touch down on the planet to allow your focus to be your factory from step one. You did not crash here, you came with a purpose. The factory must grow. This loadout is focused on building, and does not include military features.

9 months ago
0.17 - 1.1
20121

Extended Vanilla: Exoskeletons


This mod adds 5 brand new tiers of Exoskeletons that will allow you to, well, go fast, faster, absolutely fast, insanely fast... Just a quick note before playing with this mod: pay attention to how many Exoskeletons you have in the grid, you won't need many of them, I promise. Otherwise, why would they cost so much?

9 months ago
0.15 - 1.1
30996
Found 57 mods