Recently updated mods

Bob's Vehicle Equipment

A range of equipment for use in vehicles of Bob's Mods.

10 hours ago
0.14 - 1.1

Bob's Personal Equipment mod

Requires Bob's functions library mod. Expands the range of equipment available in base mod for the modular armor. Although it can function as a stand alone mod, it is intended to be used with the full Bob's Mods set.

10 hours ago
0.17 - 1.1


by V453000

Customizable Power Armor Mk2 grid through mod settings, without adding extra entities or recipes.

a day ago
0.16 - 1.1

Early Armor Grid

by dtoxic

Adds quipment grid to Light & Heavy Armor

2 days ago
0.17 - 1.1

Schall Suit

Adds a few non-combat suit dedicated for engineers. Enhanced carrying capacity and equipment grid for efficient base building, but absolutely no combat capability. (Locale: English, Deutsch, 正體中文, Português Brasileiro, Русский)

4 days ago
0.17 - 1.0

Schall Primary Battery

Adds non-rechargeable battery equipment, which can be crafted in the early game, and much cheaper than portable solar panel in short-term. Options on enable grid to early armours. Designed for “Schall Recharging Weapon” mod or as backup power to equipment grid. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)

4 days ago
0.17 - 1.0

Extended Vanilla: Personal Defence

Adds 4 brand new tiers of shields and lasers. This mod completes the Extended Vanilla set of power armors.

8 days ago

Adamo Accessories

by ElAdamo

Oh, you'd be surprised at the things you can learn while you're doing alterations.

9 days ago
0.17 - 1.0

女装(Art's Girl Clothing)(娱乐作弊性质(Entertainment cheat nature))

by aspd199

穿在身上,把虫子萌倒。 Can provide special protection for the player.

10 days ago
0.15 - 1.0

Armor Plating

by VortiK

Adds armor plating equipment to increase vehicles hitpoints and improve their survivability. - Supports AAI Vehicles. - Supports Angel's Heavy Tank. - Has built in mod support.

10 days ago
0.16 - 1.0


by Tyflon

This mod adds an extra mk for the things you love in Factorio. Power Armor mk 3? You got it! Speed-, Efficiency-, and Productivity module 4? Most definitely! Productivity modules can now be placed in Beacons, while the Productivity module 4 does not have recipe-based limitations. Enjoy :D -Siffer & Tyflon

18 days ago

Armor Frames

Add armor variations for each tier with class themed abilities. Frame classes have a single 'Buddy' which provides extra functions on their respective class branches.

18 days ago
0.18 - 1.0

Extended Vanilla: Power Armors

Rebalances the vanilla armors and adds 4 brand new advanced versions. This mod fixes some vanilla "Known issues" on armors too.

a month ago
0.15 - 1.0

Extended Vanilla: Exoskeletons

This mod adds 4 brand new tiers of Exoskeletons, with their respective tech trees, empowered movement speed and power consumpion. Oh yes the last tiers don't need to be stacked in my opinion.

a month ago
0.15 - 1.0

Small Nightvision Revived

by kreeg

Changes the grid size of the 2x2 Nightvision goggles to 1x1.

2 months ago
0.18 - 1.0

Compound Equipment

by SirJMO

When Equipment isn't enough, so I put equipment in your equipment

2 months ago

Builder Bot Start

by Prymal

Upgrade your engineer with Builder Bot Start. Begin the game with construction bots from the moment you touch down on the planet to allow your focus to be your factory from step one. You did not crash here, you came with a purpose. The factory must grow. This loadout is focused on building, and does not include military features.

2 months ago
0.17 - 1.0

Leion247's Power Armor MK3

Adds a MK3 Power Armor. Doesn't contain overpowered equipment or otherwise unbalanced additions. Includes a 14x14 grid, +40 inventory, and higher resistances. Images are on the mod portal. Resistances: Acid: 0/80% Explosion: 80/65% Fire: 0/80% Physical: 12/40% Recipe: Efficiency module 3 - 25 Speed module 3 - 25 Processing Unit - 80 Electric Engine - 60 Low Density Structure - 50

2 months ago
Found 56 mods