MK3 and MK4 power armors (bigger grid, larger inventory), also adds various equipment (Night vision MK2, Energy shield MK3, Fusion battery, Singularity...)
Adds microwave transmission towers and rectenna receivers, for wirelessly charging batteries in equipment grids. Additional receivers can be used to increase throughput. Compatible with most anything that has an equipment grid.
A complete overhaul to the ordinary personal vanilla equipment, this mod(pack) adds several tiers and types of armors and allows you to organize them depending on your needs.
A complete overhaul to the ordinary personal vanilla equipment, this mod(pack) adds five brand new tiers of fusion reactors to boost your power production. (In this case, I've also changed the ordinary vanilla textures with some fresh, high-tech custom ones.)
A complete overhaul to the ordinary personal vanilla equipment, this mod(pack) adds four brand new tiers of Roboports that will allow you to command hordes of drones!
A complete overhaul to the ordinary personal vanilla equipment, this mod(pack) adds four brand new tiers of Exoskeletons that will allow you to, well, go fast, faster, absolutely fast, insanely fast. Quick Note: be careful when spam-crafting them—the more high the tier, the more exponential the speed buff.
Power your armor with fossil fuels as a midpoint between solar panels and fusion generators.
Equipment for 5dim's mod Improve your character with a new bundle of objects for your power armor This mod include: - Batteries - Exoskeletons - Roboports - Personal laser defense - Personal tesla defense - Solar panels - Reactors - Shields
Three new types of armors, everyone is perfect for its own purpose, and a new fusion reactor. The MKWork has great inventory bonus, The MKFight has great resistance, The MKX has a giant equipment grid, The Solar Fusion Reactor provides 4MW of portable power.
穿在身上,把虫子萌倒。 Can provide special protection for the player.
Adds a few non-combat suit dedicated for engineers. Enhanced carrying capacity and equipment grid for efficient base building, but absolutely no combat capability. (Locale: English, Deutsch, 正體中文, Português Brasileiro, Русский)
Adds new equipment - Exoskeleton Mark II with enhanced properties (inventory slots +60, speed movement x2 (stackable) and trash slots +10, mining speed +30%). Just like in real life exoskeletons expands human capabilities to carry more and move faster.
Upgrade your engineer with Builder Bot Start. Begin the game with construction bots from the moment you touch down on the planet to allow your focus to be your factory from step one. You did not crash here, you came with a purpose. The factory must grow. This loadout is focused on building, and does not include military features.
Adds non-rechargeable battery equipment, which can be crafted in the early game, and much cheaper than portable solar panel in short-term. Options on enable grid to early armours. Designed for “Schall Recharging Weapon” mod or as backup power to equipment grid. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Adds armor plating equipment to increase vehicles hitpoints and improve their survivability. - Supports AAI Vehicles. - Supports Angel's Heavy Tank. - Has built in mod support.