Bigger, better power armors; with a bigger grid (14x14)/(20x20) and larger inventory bonus (+50)/(+60), also adds various equipment. Now somewhat configurable.
Equipment for 5dim's mod Improve your character with a new bundle of objects for your power armor This mod include: - Batteries - Exoskeletons - Roboports - Personal laser defense - Personal tesla defense - Solar panels - Reactors - Shields
Even Bigger, even better power armor; with a gigantic grid (40x40) and huge inventory bonus (+200).
Adds a configurable equipment grid to any base or modded vehicle without grid.
Rebalances the vanilla armors and adds 4 brand new advanced versions. This mod fixes some vanilla "Known issues" on armors too.
This mod adds 4 brand new tiers of Roboports that will allow you to command hordes of robots!
This mod adds 5 tiers of fusion reactor for boost your power production.
Adds new equipment - Exoskeleton Mark II with enhanced properties (inventory slots +60, speed movement x2 (stackable) and trash slots +10, mining speed +30%). Just like in real life exoskeletons expands human capabilities to carry more and move faster.
This mod adds 5 brand new tiers of Exoskeletons that will allow you to, well, go fast, faster, absolutely fast, insanely fast... Just a quick note before playing with this mod: pay attention to how many Exoskeletons you have in the grid, you won't need many of them, I promise. Otherwise, why would they cost so much?
Higher tier armor fused with nuclear power, 12x12 grid and +40 inventory slots. Crafted in a centrifuge!
穿在身上,把虫子萌倒。 Can provide special protection for the player.
Adds Portable Engine armor equipment that burns fuels to produce power.
Deactivates personal roboports while you are travelling in a vehicle, at speeds above the configured threshold.
Adds an expensive mk3 power armor with 14x14 module grid. Maybe there will be further equipment later.