Recently updated mods

Microwave Transmission

by Camedo

Adds microwave transmission towers and rectenna receivers, for wirelessly charging batteries in equipment grids. Additional receivers can be used to increase throughput. Compatible with most anything that has an equipment grid.

5 months ago
0.17 - 1.1
4118

FactorioExtended-Equipment


Brings improved varients of most of the armor equipment!

6 months ago
0.13 - 1.1
25331

Armor-MK4


Noch groeßere, noch bessere Power-Ruestungen; mit einem gigantischen Raster (40x40) und einem riesigen Inventarbonus (+200).

6 months ago
1.1
3267

Induction Charging

by Raeon

Power your equipment grid whilst in range of power poles, albeit at a price.

7 months ago
1.1
26393

Wraith Armor


This mod adds a new armor type: Wraith Armor

7 months ago
1.1
186

Advanced Equipment

by solyomd

Power armor MK3 (14x14 +50 inventory size), Portable fusion reactor MK2 (3MW), Energy shield MK3 (450HP), Personal battery MK3 (500MJ), Exoskeleton MK2 (+50%)

7 months ago
0.18 - 1.1
7934

Portable Nuclear Reactor

by catsup8

Adds a portable nuclear reactor that requires nuclear fuel cell

7 months ago
1.1
386

Leion247's Power Armor MK3


Adds a MK3 Power Armor. Doesn't contain overpowered equipment or otherwise unbalanced additions. Includes a 14x14 grid, +40 inventory, and higher resistances. Images are on the mod portal. Resistances: Acid: 0/80% Explosion: 80/65% Fire: 0/80% Physical: 12/40% Recipe: Efficiency module 3 - 25 Speed module 3 - 25 Processing Unit - 80 Electric Engine - 60 Low Density Structure - 50

7 months ago
1.0 - 1.1
2909

Tiny Start Craftables 1.1


Tiny Start addon that adds recipes for Tiny Armor Mk0, and an upgrade from Tiny Armor Mk2 to Modular Armor.

7 months ago
1.1
384

Tiny Equipment


Makes Equipment 1x1.

7 months ago
0.17 - 1.1
10263

Small Nightvision Revived

by kreeg

Changes the grid size of the 2x2 Nightvision goggles to 1x1.

7 months ago
0.18 - 1.1
1727

Exoskeleton Mark II

by axtox

Adds new equipment - Exoskeleton Mark II with enhanced properties (inventory slots +60, speed movement x2 (stackable) and trash slots +10, mining speed +30%). Just like in real life exoskeletons expands human capabilities to carry more and move faster.

7 months ago
0.14 - 1.1
35630

Personal Battery Pack


Bigger, better, and more dense Personal Battery for your Power Armor!

7 months ago
0.18 - 1.1
1966

armor grid


Faz o equipamento 1x1

8 months ago
1.1
2119

Custom Power Armor Reborn


More variety of armor and equipment

9 months ago
0.16 - 1.1
13066

Builder Bot Start

by Prymal

Upgrade your engineer with Builder Bot Start. Begin the game with construction bots from the moment you touch down on the planet to allow your focus to be your factory from step one. You did not crash here, you came with a purpose. The factory must grow. This loadout is focused on building, and does not include military features.

9 months ago
0.17 - 1.1
19752

Extended Vanilla: Exoskeletons


This mod adds 5 brand new tiers of Exoskeletons that will allow you to, well, go fast, faster, absolutely fast, insanely fast... Just a quick note before playing with this mod: pay attention to how many Exoskeletons you have in the grid, you won't need many of them, I promise. Otherwise, why would they cost so much?

9 months ago
0.15 - 1.1
30674

Extended Vanilla: Personal Roboports


This mod adds 4 brand new tiers of Roboports that will allow you to command hordes of robots!

9 months ago
0.15 - 1.1
46190

Extended Vanilla: Personal Defence


Adds 4 brand new tiers of shields and lasers. This mod completes the Extended Vanilla set of power armors.

9 months ago
1.0 - 1.1
8758

Extended Vanilla: Power Armors


Rebalances the vanilla armors and adds 4 brand new advanced versions. This mod fixes some vanilla "Known issues" on armors too.

9 months ago
0.15 - 1.1
56851