A range of equipment for use in vehicles of Bob's Mods.
Requires Bob's functions library mod.
Expands the range of equipment available in base mod for the modular armor.
Although it can function as a stand alone mod, it is intended to be used with the full Bob's Mods set.
Mod that modifies personal armor. Changes sizes of modular and mk1 equipment grid, add exoskeleton mk2 and adds new ways to generate power.
Adds a portable generator and nuclear reactor equipment that consumes fuel for power production.
Equipment that increases inventory capacity.
Adds higher tier powerarmor and equipment
Higher tier armor fused with nuclear power, 12x12 grid and +40 inventory slots. Crafted in a centrifuge!
Batteries can be rotated to place horizontally.
Armors is upgradable now. Optional have all armors a little inventory size bonus.
Adds a configurable equipment grid to any base or modded vehicle without grid.
Adds Portable Engine armor equipment that burns fuels to produce power.
Build a miniaturization laser assembly to miniaturize existing equiptment, as well as introduction of a new weapon, bugzapper with three times the range of a personal laser and massive damage.
Customizable Power Armor Mk2 grid through mod settings, without adding extra entities or recipes.
Adds quipment grid to Light & Heavy Armor
Oh, you'd be surprised at the things you can learn while you're doing alterations.
This mod adds in an backpack which is worn instead of an armor and a powered version with its own grid.
This is Invincible Armor... It's pretty self explaining.
63 items, 30 effects, lots of fun!
Removes Military Science from the Portable Fusion Reactor and Power Armor Mk 2