Recently updated mods

5Dim's mod - New Equipment

by McGuten

Equipment for 5dim's mod Improve your character with a new bundle of objects for your power armor This mod include: - Batteries - Exoskeletons - Roboports - Personal laser defense - Personal tesla defense - Solar panels - Reactors - Shields

3 days ago
0.14 - 1.1
109285

Peaceful Tweak - Bob's Equipment

by Aronson

Change Bob's Warfare and Bob's Personal Equipment to remove military cost and prereq from fusion reactor, power armor, and radar. Intended for use in biter-less plays.

15 days ago
1.0
24

Personal Battery Pack


Bigger, better, and more dense Personal Battery for your Power Armor!

a month ago
0.18 - 1.1
1021

Custom Power Armor Reborn


More variety of armor and equipment

a month ago
0.16 - 1.1
9594

Builder Bot Start

by Prymal

Upgrade your engineer with Builder Bot Start. Begin the game with construction bots from the moment you touch down on the planet to allow your focus to be your factory from step one. You did not crash here, you came with a purpose. The factory must grow. This loadout is focused on building, and does not include military features.

a month ago
0.17 - 1.1
13347

Extended Vanilla: Exoskeletons


This mod adds 5 brand new tiers of Exoskeletons that will allow you to, well, go fast, faster, absolutely fast, insanely fast... Just a quick note before playing with this mod: pay attention to how many Exoskeletons you have in the grid, you won't need many of them, I promise. Otherwise, why would they cost so much?

a month ago
0.15 - 1.1
23671

Extended Vanilla: Personal Roboports


This mod adds 4 brand new tiers of Roboports that will allow you to command hordes of robots!

a month ago
0.15 - 1.1
38067

Extended Vanilla: Personal Defence


Adds 4 brand new tiers of shields and lasers. This mod completes the Extended Vanilla set of power armors.

a month ago
1.0 - 1.1
5064

Extended Vanilla: Power Armors


Rebalances the vanilla armors and adds 4 brand new advanced versions. This mod fixes some vanilla "Known issues" on armors too.

a month ago
0.15 - 1.1
46964

Extended Vanilla: Fusion Reactors


This mod adds 5 tiers of fusion reactor for boost your power production.

a month ago
0.15 - 1.1
30552

IronMan_WarMachine


Enhanced armor and player equipment.

a month ago
0.17 - 1.1
3724

RTG

by Optera

Replaces the Fusion Reactor with an equally powerful RTG (radioisotope thermoelectric generator).

a month ago
0.16 - 1.1
4991

Schall Suit


Adds a few non-combat suit dedicated for engineers. Enhanced carrying capacity and equipment grid for efficient base building, but absolutely no combat capability. (Locale: English, Deutsch, 正體中文, Português Brasileiro, Русский)

a month ago
0.17 - 1.1
6728

Schall Primary Battery


Adds non-rechargeable battery equipment, which can be crafted in the early game, and much cheaper than portable solar panel in short-term. Options on enable grid to early armours. Designed for “Schall Recharging Weapon” mod or as backup power to equipment grid. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)

a month ago
0.17 - 1.1
6609

Wireless Charging

by teemu

Induction stations and equipment allowing wireless charging of batteries in vehicles and armor.

a month ago
0.18 - 1.1
1145

Armor Plating

by VortiK

Adds armor plating equipment to increase vehicles hitpoints and improve their survivability. - Supports AAI Vehicles. - Supports Angel's Heavy Tank. - Has built in mod support.

a month ago
0.16 - 1.1
23878

Bob's Vehicle Equipment


A range of equipment for use in vehicles of Bob's Mods.

a month ago
0.14 - 1.1
725142

Bob's Personal Equipment mod


Requires Bob's functions library mod. Expands the range of equipment available in base mod for the modular armor. Although it can function as a stand alone mod, it is intended to be used with the full Bob's Mods set.

a month ago
0.17 - 1.1
249719

WAR Personal

by Marthen

Mod that modifies personal armor. Changes sizes of modular and mk1 equipment grid, add exoskeleton mk2 and adds new ways to generate power.

a month ago
0.17 - 1.1
1183

Leion247's Power Armor MK3


Adds a MK3 Power Armor. Doesn't contain overpowered equipment or otherwise unbalanced additions. Includes a 14x14 grid, +40 inventory, and higher resistances. Images are on the mod portal. Resistances: Acid: 0/80% Explosion: 80/65% Fire: 0/80% Physical: 12/40% Recipe: Efficiency module 3 - 25 Speed module 3 - 25 Processing Unit - 80 Electric Engine - 60 Low Density Structure - 50

a month ago
1.0
1349
Found 57 mods