Recently updated mods

Hazmat Suit


Provides a hazmat suit modular armor that keeps you from dying due to radiation damage added by Krastorio2. Also adds some compatibilty and balance fixes for some mods that I use in my mod pack.

20 hours ago
1.1
324

Adjustable Exoskeletons


This mod adds a slider to control your exoskeletons.

5 days ago
0.18 - 1.1
385

Useful equipment(v1.1)


Additional useful modules for your armor with modular grid system

11 days ago
1.1
193

Peaceful Tweak - Bob's Equipment

by Aronson

Change Bob's Warfare and Bob's Personal Equipment to remove military cost and prereq from fusion reactor, power armor, and radar. Intended for use in biter-less plays.

20 days ago
1.0 - 1.1
76

Scooty's Armor Swap


Adds a key binding (default: the "\" key) that equips the next armor in your inventory and sets your player color to the color that was last used with that armor. Rapidly cycle among color-coded armors specialized for different purposes!

21 days ago
1.1
92

Scrapper's Delight


Adds very basic early equipment for use in armors which have equipment grids well before most good equipment is researched, such as those in quick start mods.

26 days ago
0.18 - 1.1
191

Schall Suit


Adds a few non-combat suit dedicated for engineers. Enhanced carrying capacity and equipment grid for efficient base building, but absolutely no combat capability. (Locale: English, Deutsch, 正體中文, Português Brasileiro, Русский)

30 days ago
0.17 - 1.1
8496

Microwave Transmission

by Camedo

Adds microwave transmission towers and rectenna receivers, for wirelessly charging batteries in equipment grids. Additional receivers can be used to increase throughput. Compatible with most anything that has an equipment grid.

a month ago
0.17 - 1.1
3581

Power Armor MK3


Bigger, better power armors; with a bigger grid (14x14)/(20x20) and larger inventory bonus (+50)/(+60), also adds various equipment. Now somewhat configurable.

a month ago
0.14 - 1.1
485801

FactorioExtended-Equipment


Brings improved varients of most of the armor equipment!

2 months ago
0.13 - 1.1
24171

Armor-MK4


Noch groeßere, noch bessere Power-Ruestungen; mit einem gigantischen Raster (40x40) und einem riesigen Inventarbonus (+200).

2 months ago
1.1
1727

Induction Charging

by Raeon

Power your equipment grid whilst in range of power poles, albeit at a price.

2 months ago
1.1
23627

Specialized Armors


Three new types of armors, everyone is perfect for its own purpose. The MKWork has great inventory bonus, The MKFight has great resistance, The MKX has a giant equipment grid.

2 months ago
0.17 - 1.1
11762

Wraith Armor


This mod adds a new armor type: Wraith Armor

3 months ago
1.1
109

Advanced Equipment

by solyomd

Power armor MK3 (14x14 +50 inventory size), Portable fusion reactor MK2 (3MW), Energy shield MK3 (450HP), Personal battery MK3 (500MJ), Exoskeleton MK2 (+50%)

3 months ago
0.18 - 1.1
6438

Portable Nuclear Reactor

by catsup8

Adds a portable nuclear reactor that requires nuclear fuel cell

3 months ago
1.1
187

Leion247's Power Armor MK3


Adds a MK3 Power Armor. Doesn't contain overpowered equipment or otherwise unbalanced additions. Includes a 14x14 grid, +40 inventory, and higher resistances. Images are on the mod portal. Resistances: Acid: 0/80% Explosion: 80/65% Fire: 0/80% Physical: 12/40% Recipe: Efficiency module 3 - 25 Speed module 3 - 25 Processing Unit - 80 Electric Engine - 60 Low Density Structure - 50

3 months ago
1.0 - 1.1
2182

Tiny Start Craftables 1.1


Tiny Start addon that adds recipes for Tiny Armor Mk0, and an upgrade from Tiny Armor Mk2 to Modular Armor.

3 months ago
1.1
224

Tiny Equipment


Makes Equipment 1x1.

3 months ago
0.17 - 1.1
8510

Small Nightvision Revived

by kreeg

Changes the grid size of the 2x2 Nightvision goggles to 1x1.

3 months ago
0.18 - 1.1
1283
Found 52 mods