!skins (Skins Factored)


Library mod that makes it easy for other mods to add custom characters (skins), with a character picker. Written to be compatible with almost all mods that edit the default character prototype. Explicitly compatible with Jetpack, Space Exploration, RPG System, and CharacterModHelper.

Utilities
18 days ago
1.1 - 2.0
9.30K
Character

g [n/a, resolved] crash when registering skins with miniMAXIme

8 months ago

after adding it to a new game with miniMAXIme (works without it though.. but now player char looks comically large again :/ )


Die Mod !skins (Skins Factored) (1.2.1) hat einen Fehler verursacht, der nicht behoben werden kann.
Bitte informiere den Autor der Mod über diesen Fehler.

Error while running event skins-factored::on_nth_tick(1)
Error when running interface function minime.register_characters: LuaGameScript doesn't contain key get_filtered_entity_prototypes.
stack traceback:
[C]: in function 'index'
__minime
/scripts/remote_interface.lua:36: in function <minime/scripts/remote_interface.lua:11>
stack traceback:
[C]: in function 'call'
skins-factored/control.lua:260: in function <skins-factored/control.lua:245>

8 months ago

The bug is on minime's side, it looks like they didn't update that remote interface for 2.0. I suggest you report it on their discussion page.

8 months ago
(updated 8 months ago)

Hi! I've just noticed this post. As I've run into a related bug myself, I've replaced a bunch of old game.*_prototypes that I didn't catch before with the new prototypes.* references. So this particular bug should already be fixed if you update miniMAXIme to version 2.0.4.

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