Combat mechanics overhaul


Overhauls certain combat mechanics. Walls block most enemy projectiles such as spitters and enemy shotgun shells. Your projectiles can still go over your own walls. Units and structures are assigned the appropriate biological/mechanical and flying/ground-unit/ground-static tags so that can be affected by or immune to certain effects. Has multiple mod options including things like flying units and vehicles to not be affected by acid pools on the ground.

Tweaks
1 year, 4 months ago
1.1 - 2.0
330K
Combat
Direction:
This mod 2 From other mods 121
Dependency types:
Default 71 Required 79 Conflict 2 Optional 23 Hidden 17
Sort by:
Default Type Name Version Downloads
Dependant 897K
(?)
shield-projector 561K
(?)
bobenemies >= 0.7.1 271K
(?)
enemyracemanager >= 0.7.2 26.2K
(?)
SearchlightAssault 16.6K
osm-lib-postprocess 16.5K
(?)
the-one-mod-with-underground-bits 2.47K
(?)
configurable-nukes >= 0.7.2 1.97K
better_logistics_radar 289
better_logistics_teleport 235
better_logistics_radar2 205
sparkletrons-terraformers-final 200
better_logistics_worker 166
better_logistics_energy 136
better_logistics_chest 101
(?)
aircraft_tweaks 75
better_logistics_barrel 66
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz 57
Last dependency data update: 15 hours ago (for v0.7.2)