Combat mechanics overhaul


Overhauls certain combat mechanics. Walls block most enemy projectiles such as spitters and enemy shotgun shells. Your projectiles can still go over your own walls. Units and structures are assigned the appropriate biological/mechanical and flying/ground-unit/ground-static tags so that can be affected by or immune to certain effects. Has multiple mod options including things like flying units and vehicles to not be affected by acid pools on the ground.

Tweaks
1 year, 14 days ago
1.1 - 2.0
319K
Combat
Direction:
This mod 2 From other mods 113
Dependency types:
Default 64 Required 75 Conflict 2 Optional 21 Hidden 15
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Dependant 540K
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space-exploration >= 0.7.0 497K
aotixzhcn 13.3K
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kj_vierling >= 0.6.24 12.8K
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kj_phalanx >= 0.6.24 8.12K
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dredgepack 2.70K
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adjustable_cannon_turret 1.14K
zborka-mod-ru 944
Package_Fox_Ukrainian >= 0.6.22 805
BestMods 577
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bodyguard-companion-drones 519
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Ctyann_Modpack 428
ModpackHelper 257
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kj_medieval_warfare >= 0.6.24 237
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cannon-mag-spidertron >= 0.6.24 229
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vivillon_bots 220
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz 211
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TornBreezes_must_have_mods 173
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Various_translate_into_Japanese 88
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SpaceAge_Fox_Ukrainian 78
built_logistics_entity_free 44
settings-embedded-data-code 28
Last dependency data update: 11 hours ago (for v0.7.2)