AAI Programmable Vehicles


Makes vehicles act like RTS units. Control them using a remote control handset, or program them with circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, and more advanced applications. Works with vanilla and modded vehicles. Visit the mod portal page for a full feature list or the forums for tutorials.

Content
22 days ago
0.14 - 2.0
169K
Transportation Logistics Circuit network
Direction:
This mod 15 From other mods 139
Dependency types:
Default 89 Required 68 Conflict 1 Optional 48 Hidden 22
Sort by:
Default Type Name Version Downloads
Dependant 358K
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AAI_Language_Pack >= 0.7.21 19.1K
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kj_40kbaneblade >= 0.7.25 18.2K
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kj_40kpredator >= 0.7.25 16.7K
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kj_40klemanruss >= 0.7.25 16.4K
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vtk-armor-plating >= 0.4.2 12.8K
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Avatars >= 0.7.0 12.1K
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kj_40kbunker >= 0.7.24 9.51K
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aai-locales >= 0.5.2 8.07K
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Vehicle-turrets >= 0.2.3 5.03K
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40kvehicles-AAI-fix >= 0.7.9 3.32K
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AAI-tech-tweak >= 0.7.20 2.27K
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acr-lzr >= 0.7.22 2.06K
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ccr-mg >= 0.7.22 1.94K
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RusGoldLocal-Chapter-4-AAIMods >= 0.0.1 1.14K
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xenos-oppression-ultimate-pack >= 0.7.22 902
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grand-unified-factorio-theory >= 0.7.9 811
Package_Fox_Ukrainian >= 0.7.22 750
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qolmod >= 0.7.22 363
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fixed_starting_unlock_compatibility >= 0.7.24 76
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give-me-back-my-machine-gun-dammit >= 0.8.0 70
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LgksRecipeModifications >= 0.6.5 58
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Hovercraft >= 0.0.1 42
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zacs-tweaks >= 0.7.9 39
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teq-fixes >= 0.7.25 22
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LaterAAIVehicles >= 0.5.24 10
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marathomaton >= 0.3.22 7
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marathon-continued >= 0.3.22 5
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YARM 143K
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lex-aircraft 39.7K
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GCKI 14.8K
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attach-notes 8.13K
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WH40k-Titans 4.95K
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TanksSchallGroupsfixes 4.87K
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ZElectricVehicles 3.23K
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autodrive 2.98K
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xp-for-buildings 1.99K
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dredgepack 1.19K
BestMods 573
ModpackHelper 253
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RegularRecipeList-Compatible_with_AAI 109
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RusAtom 80
built_logistics_entity_free 42
WePlayClusterioTestPack 27
Regroup 17
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better-tabs-for-5dims 17
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AlternativeStart 12
LgksEvilModpack 7
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ShadyTweaks 5
Last dependency data update: 22 hours ago (for v0.8.0)