​Space Age Hard Mode


A modpack that tightens the gameplay of Space Age, removing shortcuts, adding interesting challenge, and letting Space Age mechanics be more like themselves. Each planet has many variations: nights are darker, demolishers are more numerous and move faster, lightning can hit locomotives, random variance is added to biorecipes, nuclear reactors no longer work on Aquilo, and more.

Mod packs
a month ago
2.0
3.37K
Factorio: Space Age Icon Space Age Mod
Logistics Enemies Environment Manufacturing Power
Direction:
This mod 43 From other mods 4
Dependency types:
Default 42 Required 29 Optional 13 Hidden 1
Sort by:
Default Type Name Version Downloads
Dependency 252K
base >= 2.0.0 -
space-age >= 2.0.0 -
Rocs-Hardcore-Demolishers >= 2.0.3 4.52K
Rocs-Hardcore-Fulgora >= 2.0.2 4.22K
Rocs-Hardcore-Gleba >= 2.0.3 3.77K
?
VFG-Cargo-Drops-Require-Research 123
Rocs-Hardcore-Delayed-Tech-Tree 3.77K
Rocs-Hardcore-Nauvis 1.81K
Rocs-Hardcore-Aquilo 3.79K
Rocs-Hardcore-Space-Tweaks 3.78K
Planet-Hopper 14.6K
harder-pack 2.10K
Rocs-Hardcore-Lightning-Storms 4.48K
NoLavaInPipes 3.06K
HotPipesFork 2.30K
Rocs-Hardcore-Probabilistic-Farming 4.25K
Gleba-Science-Needs-Nutrients 2.86K
Quality-Asteroids-Expanded 962
no-more-asteroid-quality 2.94K
promethium-decay 2.50K
?
Railguns-Require-Fluoroketone 1.75K
diurnal-dynamics 12.7K
Lighted-Poles-Plus 17.9K
distant-misfires 8.79K
fire-lights 16.1K
flamethrower-turret-balance 2.13K
LandmineExplosionsDoHurt 2.54K
BiterShield2 3.21K
behemoth-enemies 10.1K
?
NightvisionOverhaulSpaceAge 1.48K
Electric_flying_enemies 18.2K
tungsten_mining_require_lube 664
?
radar_unlocks_map 326
?
Rocs-Hardcore-Cerys 763
?
Rocs-Hardcore-Muluna 411
?
Rocs-Hardcore-Cargo-Drops 1.89K
?
HighPrecisionManufacturing 981
?
No-Mining-Productivity 117
?
better-gleba-experience 161
?
Explosive_biters 85.3K
?
hide-territory 361
Carbonut Agriculture (Invalid: Failed to find mod) -
Last dependency data update: 8 hours ago (for v3.0.2)