​Space Age Hard Mode


A modpack that tightens the gameplay of Space Age, removing shortcuts, adding interesting challenge, and letting Space Age mechanics be more like themselves. Each planet has many variations: nights are darker, demolishers are more numerous and move faster, lightning can hit locomotives, random variance is added to biorecipes, nuclear reactors no longer work on Aquilo, and more.

Mod packs
a month ago
2.0
3.47K
Factorio: Space Age Icon Space Age Mod
Logistics Enemies Environment Manufacturing Power
Direction:
This mod 43 From other mods 5
Dependency types:
Default 42 Required 29 Optional 13 Hidden 1
Sort by:
Default Type Name Version Downloads
Dependency 173K
base >= 2.0.0 -
behemoth-enemies 10.8K
BiterShield2 3.81K
distant-misfires 9.49K
diurnal-dynamics 13.9K
Electric_flying_enemies 21.1K
fire-lights 17.6K
flamethrower-turret-balance 2.38K
Gleba-Science-Needs-Nutrients 3.03K
harder-pack 2.33K
HotPipesFork 2.54K
LandmineExplosionsDoHurt 2.73K
Lighted-Poles-Plus 19.5K
no-more-asteroid-quality 3.14K
NoLavaInPipes 3.22K
Planet-Hopper 16.1K
promethium-decay 2.66K
Quality-Asteroids-Expanded 1.36K
Rocs-Hardcore-Aquilo 3.95K
Rocs-Hardcore-Delayed-Tech-Tree 3.92K
Rocs-Hardcore-Demolishers >= 2.0.3 4.70K
Rocs-Hardcore-Fulgora >= 2.0.2 4.44K
Rocs-Hardcore-Gleba >= 2.0.3 3.93K
Rocs-Hardcore-Lightning-Storms 4.65K
Rocs-Hardcore-Nauvis 2.01K
Rocs-Hardcore-Probabilistic-Farming 4.42K
Rocs-Hardcore-Space-Tweaks 3.92K
space-age >= 2.0.0 -
tungsten_mining_require_lube 1.30K
Last dependency data update: 19 hours ago (for v3.0.3)