A modpack/overhaul to tighten the gameplay of Space Age by removing shortcuts and adding interesting challenge. Each planet has significant variations (except Nauvis for now). Players build from scratch on Vulcanus, Fulgora and Gleba, and certain initial items are locked behind a small on-planet science chain. We're looking for additional tweaks, please suggest them in Discord.
Collections of mods with tweaks to make them work together.
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Dependency | 335K | |
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Optional dependency |
behemoth-enemies | 7.14K |
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Optional dependency |
Planet-Hopper | 7.16K |
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Optional dependency |
Rocs-Hardcore-Cerys | 369 |
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Optional dependency |
distant-misfires | 4.65K |
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Optional dependency |
fire-lights | 8.15K |
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Optional dependency |
ArmouredBiters | 181K |
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Optional dependency |
Explosive_biters | 72.7K |
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Optional dependency |
Toxic_biters | 37.6K |
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Optional dependency |
Electric_flying_enemies | 7.58K |
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Optional dependency |
Rocs-Rusting-Iron | 1.09K |
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Optional dependency |
call-plumber | 740 |
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Optional dependency |
Rocs-Hardcore-Cargo-Drops | 1.61K |
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Optional dependency |
BiolabsNeedNutrients | 580 |
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Optional dependency |
hot-metals | 1.20K |
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Optional dependency |
scrap-industry | 1.57K |
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Optional dependency |
HighPrecisionManufacturing | 306 |
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Optional dependency |
Inverted-Quality | 338 |
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Optional dependency |
BiterShield2 | 998 |