​Space Age Hard Mode


A modpack that tightens the gameplay of Space Age, removing shortcuts, adding interesting challenge, and letting Space Age mechanics be more like themselves. Each planet has many variations: nights are darker, demolishers are more numerous and move faster, lightning can hit locomotives, random variance is added to biorecipes, nuclear reactors no longer work on Aquilo, and more.

Mod packs
a month ago
2.0
3.47K
Factorio: Space Age Icon Space Age Mod
Logistics Enemies Environment Manufacturing Power
Direction:
This mod 43 From other mods 5
Dependency types:
Default 42 Required 29 Optional 13 Hidden 1
Sort by:
Default Type Name Version Downloads
Dependency 172K
Electric_flying_enemies 20.9K
Lighted-Poles-Plus 19.5K
fire-lights 17.6K
Planet-Hopper 16.1K
diurnal-dynamics 13.8K
behemoth-enemies 10.8K
distant-misfires 9.46K
Rocs-Hardcore-Demolishers >= 2.0.3 4.70K
Rocs-Hardcore-Lightning-Storms 4.64K
Rocs-Hardcore-Fulgora >= 2.0.2 4.43K
Rocs-Hardcore-Probabilistic-Farming 4.42K
Rocs-Hardcore-Aquilo 3.95K
Rocs-Hardcore-Gleba >= 2.0.3 3.93K
Rocs-Hardcore-Delayed-Tech-Tree 3.92K
Rocs-Hardcore-Space-Tweaks 3.91K
BiterShield2 3.80K
NoLavaInPipes 3.22K
no-more-asteroid-quality 3.13K
Gleba-Science-Needs-Nutrients 3.03K
LandmineExplosionsDoHurt 2.72K
promethium-decay 2.66K
HotPipesFork 2.54K
flamethrower-turret-balance 2.37K
harder-pack 2.33K
Rocs-Hardcore-Nauvis 2.01K
Quality-Asteroids-Expanded 1.35K
tungsten_mining_require_lube 1.29K
base >= 2.0.0 -
space-age >= 2.0.0 -
Last dependency data update: 8 hours ago (for v3.0.3)