Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
a month ago
1.1 - 2.0
59.8K
Enemies
Direction:
This mod 12 From other mods 67
Dependency types:
Default 38 Required 22 Conflict 3 Optional 28 Hidden 14
Sort by:
Default Type Name Version Downloads
Dependant 51.2K
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all-the-overhaul-modpack 10.5K
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Power-Armour-Replacer >= 1.9.7 7.41K
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modpack_se_k2_bz_248k 6.67K
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rampant-creep-fix >= 1.0.6 6.05K
Any_Japanise_Pack 3.66K
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Space-Age-Hardcore-Mode 3.58K
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Rocs-Hardcore-Nauvis 2.20K
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AdeptusRiftbreaker 1.93K
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AngryBiters >= 1.7.4 1.83K
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clean-console >= 1.5.3 1.50K
Any_Title_Japanise_Pack 1.36K
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xenos-oppression-ultimate-pack >= 1.8.2 926
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RampantEvolutionFixed 713
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roguelike 712
BestMods 578
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RealisticArtilleryShells 446
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Hive_Mind_MitchPlay_Beta >= 1.3.6 352
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TRF-turret-priority-filter 214
KERUTAKA_Japanese_localization_mod 109
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k2-gun-turret-fix >= 2.2.4 97
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Translate-PTBR 79
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Vanilla_Plus 65
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K2-SE-game-tweaks >= 2.02 60
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military-modpack 58
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CapResistance 53
built_logistics_entity_free 45
settings-embedded-data-code 32
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telemetry-mod 23
Last dependency data update: 13 hours ago (for v2.02.06)