Mobile Factory

Update: Change of Leadership A mod with many features where you can make a Mobile Factory, build you base inside and travel around the world. The mod contain a way to transfer items via the Circuit Network, some nice way to mine Ore or extract Fluid, many new chemical elements, Jets who will work for you, Data Storage of Items, and many more ...
3 days ago
0.17 - 0.18
18760

b Crash on Save Load [0.0.85][Fixed]

- 2 months ago

Still the dam thing won't load XD, but crazy fast response last time.

Only things i can think of interfering is factorisimo and miniloaders,

just made a new thread in case notifications didn't work :)
For version 0.0.85 :

same error for me and my friend

The mod Mobile Factory caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Mobile_Factory::on_tick (ID 0)
Mobile_Factory/scripts/objects/matter-printer.lua:117: attempt to call method 'hasItem' (a nil value)
stack traceback:
Mobile_Factory/scripts/objects/matter-printer.lua:117: in function 'updateInv'
Mobile_Factory/scripts/objects/matter-printer.lua:93: in function 'update'
Mobile_Factory/scripts/update-system.lua:129: in function 'update'
Mobile_Factory/scripts/game-update.lua:42: in function 'updateEntities'
Mobile_Factory/scripts/game-update.lua:16: in function <Mobile_Factory/scripts/game-update.lua:9>

- 2 months ago

Full mod list:
Almost invisible Electric Wires
Auto Research
bobs Inserters, Library, logistics, personal equipment
bottleneck
electric furnaces
even distribution
stadard library
factorisimo2
FNEI
ghost placer express
mini loader
mobile factory
modular turrets
mouse over deconstruct
Qol research
shiny bob
squeakthrough
time control
void chest+
void works
warehousing mod

- 2 months ago

Must be fixed now :)