Slightly changed rules and recipes, simple warehouse (needs better graphic), substations with much larger supply area, see list below. - What do you think ?
Things to come: the warehouse will get a smaller size of 1024 slots, this will damage older savefiles. Some mod options to disable/enable some aspects of Asimov.
- New building "warehouse", a 6x6 tiles large storage building resp. "giant chest"
- Fluid colours changed to look more naturally, tough still distinguishable
- Rail signals made brighter to recognise their state
- Landfill needs less stones and looks "better"
- Substations are bigger, cover a much wider area and are really useful now
- Steel furnaces are basis of electric furnaces and same size
- Electric furnaces are easier to craft and faster to research
- Electric furnaces require much more power
- Railway tracks available from the beginning (aiding planning)
- Railway automation & signals put together in one research
- First levels of train brake improvement made much cheaper/easier
- Changed oil product ratios, solid fuel costs, cracking gain
- Coal liquefaction now uses water instead of steam
- Added "charcoal" recipe; "smelting" raw wood to coal
- Heavy-oil-cracking now has petroleum gas as by-product
- Sulphur is now a waste product of any oil refining, can't be gained otherwise
- Sulphur has to be get rid of, can be stored or burned at high pollution rate
- Explosives now need ammonium nitrate, crafted from coal and water
- Grenades need less coal
- Piercing rounds need less material but more time
- Plastic bars are only crafted out of natural(petroleum) gas
- Batteries additionally need plastic bars to be crafted
- Engine units require lubricant
- Electric engine units don't need further lubricant but copper wires
- Chemical science pack needs explosives, batteries and advanced circuits
- Pumps require electric engines
- 4 "tag items" added to aid controlling of smart train stations
- Rocket fuel has a more correct, higher burning value