Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Sneakily rotate locomotives that are being pulled backwards so that they actually help with acceleration instead of just being dead weight.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Recolor your helicopter from HelicopterRevival using copy and paste color from other vehicles or locomotives. Also allows change of the helicopter grid size in the mod settings.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A small mod allowing module placement into multiple machines with just a single selection. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to charge your power armor from the electric network, and vice versa.
Mods introducing new content into the game.
Provides a less-laggy interface for reactors to connect to the circuit network.
Mods introducing new content into the game.
A todo list that can be opened ingame using a GUI. Helps you to keep track of what you need to do next in your factory.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This adds circuit signals to the game that when blueprinted, provides an interface to quickly apply changes to all circuit conditions. Additionally, it will update named entities, such as train station names.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This Mod adds inserter capacity bonus for normal insertes to 25,50,75,100 and stack inserters to 50,100,150,200.
Mods introducing new content into the game.
Accelerate progressively when starting to run: useful when your max speed is high due to exoskeletons and concrete, and you want to precisely position your character.
Mods introducing new content into the game.
Adds a key binding (default: the "\" key) that equips the next armor in your inventory and sets your player color to the color that was last used with that armor. Rapidly cycle among color-coded armors specialized for different purposes!
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Quality-of-life mod to allow bob & angel recipes to show sane raw ingredients (even in creative mode).
Small changes concerning balance, gameplay, or graphics.
Adds underground mines, randomly extracting ores in bulk. (warning loaders required at higher tiers). version 1.7.0: mostly IR3 integrated.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Lets you recall all idle robots in your logistic network, or distribute bots among your network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simply allows belts to be placed on water. Additional settings to allow electric poles, pipes, rails, roboports, radars, inserters and turrets too.
Small changes concerning balance, gameplay, or graphics.