Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adds a bulldozer for flattening forests and rocks. Using the 'weapon' gives its engine a speed boost. This is for not getting stuck.
Mods introducing new content into the game.
Just another greenhouse mod. It makes wood from seeds and water. Seeds randomly drop from trees.
Mods introducing new content into the game.
Adds underground mines, randomly extracting ores in bulk. (warning loaders required at higher tiers). version 2.0.01: fixed a typo preventing deepminer mk2 from being craftable.
Mods introducing new content into the game.
Allows productivity and quality modules in beacons, productivity in all recipes, and in the recycler.
Small changes concerning balance, gameplay, or graphics.
When you stand still, the flashlight automatically rotates to illuminate any entity you select on the map with your cursor.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod alters existing pipes. You will need another mod to add new pipes. Allows you to place pipes of different materials next to each other without them connecting. Designed as a less fancy alternative to advanced fluid handling, without the recipe complexity of flow control.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Infinite, endless and unlimited resources! Ore deposits get refreshed when emptied. Oil will be refreshed based on a timer. No messing with the yield of oil fields. Ore-based resources to not become yield-based. Both can be disabled in the options menu. This is based on the 'Unlimited Resources' mod from Barry.
Mods introducing new content into the game.
A small mod allowing module placement into multiple machines with just a single selection. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Fixes Schall Transport & Circuit Group tabs for Space Exploration, AAI and other mods
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Adds 5 new balanced tiers of Storage Tanks to the game. The largest Storage Tank can hold 800.000L. Big thanks to Tyarns & Optera for inspiration
Mods introducing new content into the game.
The Nauvis has permanent winter, snow theme; the mod changes graphics to winter theme, compatible with all mods
Small changes concerning balance, gameplay, or graphics.
Doubles the number of recharge stations per roboport. Your robots recharge faster, but brownouts occur more often.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Adds in a way to clear pollution using a water filter technique.
Small changes concerning balance, gameplay, or graphics.
Automated concrete placement and upgrading for Factorio 2.0. Your roboports automatically tile and upgrade floors (stone brick → concrete → refined concrete) within their construction areas. Features multiple tiling modes including pattern replication, construction/logistic area differentiation, and automatic obstacle clearing. Set it and forget it – your factory floor tiles itself as you expand!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provide smart auto-snap feature of loaders to belt items and compatibility to loaders mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.