Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Raccoon to the game with custom sprites and animations. A high-quality character appearance mod designed for players who crave the ultimate visual experience. Each character is meticulously crafted and optimized to deliver unparalleled clarity and realism, elevating your gaming experience to new heights. 浣熊兽.
Mods introducing new content into the game.
Adds two entities that will automatically barrel or unbarrel fluids without ever having to select a recipe.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Fixes bob's alternative science colors to work with omnilib (omnilib specifically overrides it)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Hit the ground running with a spidertron, robots, and more in your next game! This mod is meant for players who have already beaten the game at least once.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tweaks for compatibility/early game so you don't sit without basic automation tools.
Small changes concerning balance, gameplay, or graphics.
Labs playing the Dunka tune now. Or caramelldansen. However you prefer.
Small changes concerning balance, gameplay, or graphics.
Adds in some stuff such as wind turbines, tree planters and air filters to make your factory a bit more eco-friendly ^_^
Mods introducing new content into the game.
Automatically builds or removes blueprint / deconstruction / ghosts near the player. It has the same behaviour like you would do yourself mining or removing things. Also supports deconstruction which will mine mineable things to your inventory. Deconsturctions works on everything which is markable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a craftable chest that contains an infinite supply of science packs. 0.17.x Patch
Mods introducing new content into the game.
Mods introducing new content into the game.
Stone/Coal/Iron/Copper/Uranium/Oil deposits are infinite and do not deplete. Mining speed is default, despite displayed yield over 100%. Oil extraction is dependant on richness of an oil field as in vanilla, however it will not drop below whatever yield it is found with. This mod will make the minerals infinite, when you place a mining tool on the ground it will mine a lot of minerals. Always test the mods you install on a new save and backup the saves you don't want to lose.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
More additional signals for speakers 390 images total Extra for Space Age Current maintainer: ZwerOxotnik
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ports the advanced chemical plant from Krastorio to vanilla, with vanilla-esque balance
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Micro miniature versions of assemblers, electric furnaces, etc. Full integration with all of Bobs mods, Artisanal Reskins, Extended Vanilla, Krastorio 2, Gotlag's Electric Furnaces, AAI Industry, 5dims, and One More Tier. (independently, not necessarily simultaneously)
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.