Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mod Mash Splinter for Recycling, Add's the ability to recycle items.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Vanilla combat robots have ridiculously short lifetime. This minimalistic mod allows adjusting the robot lifetime. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Small changes concerning balance, gameplay, or graphics.
Calculates production/consumption rates of items, heat, electricity and so on by lassoing machines
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Three new types of armors, everyone is perfect for its own purpose, and a new fusion reactor. The MKWork has great inventory bonus, The MKFight has great resistance, The MKX has a giant equipment grid, The Solar Fusion Reactor provides 4MW of portable power.
Mods introducing new content into the game.
Mods introducing new content into the game.
Space Shuttle for Space Exploration orbital space flight (just a plane that works in orbit)
Mods introducing new content into the game.
This mod aims to provide you with an end-game power armor that is a step up from the power armor MK2, but isn't overpowered like those from similar mods. It adds one armor, one technology and one recipe to achieve its goal, and was made to fit seamlessly into a vanilla+ game!
Mods introducing new content into the game.
Small mod that adds logistic beacon that provide charging platform and range increase but no docking.
Mods introducing new content into the game.
Gives the player a faster start with starting equipment, starting construction robots, adjustable inventory size, and some basic combat equipment. Mod settings allow additional customization.
Mods introducing new content into the game.
Mod Mash Splinter for Ore Processing. Allows conversions of one ore to other ores, Costly but can help if in surplus of one ore or really need another.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Solarpannels and Accumulators MK 1-8, Mk1 = 8 Normal pannels/accumulators Each Mark, means times 8 in power (additional cost on higher tears, to make a balance for the space)
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dig a hole to get some landfill, resulting in a hole of water. Then you can replace the land somewhere else...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Seven Mods for the Arch666Angel under the sky, Seventeen for the Bobingabout in their halls of stone, Nine for Pyanodon doomed to die, One for the Dark Lord on his dark throne, In the Land of Mordor where the Shadows lie, One Mod to rule them all, one Mod to find them, One Mod to bring them all and in the darkness bind them
Small changes concerning balance, gameplay, or graphics.
Mod Mash Splinter for Subspace Logistics, adds super material which allows matter subspace storage and transport
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds compatibility between stone water well and space exploration by making you unable to place water wells on waterless planets.
Small changes concerning balance, gameplay, or graphics.