Most downloaded mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

AAI Zones


Adds 'Zones' to the game. Zones are highlighted regions that can be placed with the Zone Planning Tool. With AAI Programmable Structures mod you can place and scan zones automatically using Signals. Zones become even more powerful with AAI Programmable Vehicles mod where they can be used to control automated vehicles.

Utilities
3 years ago
0.14 - 1.1
112K
Circuit network

Max Rate Calculator


Calculates maximum consumption/prodution rates of assemblers, plants, etc.

Utilities
3 years ago
0.15 - 1.1
112K

Fill4Me

by kovus

Fill4Me will automatically insert fuel and/or ammunition from your main inventory into entities when you place them. It is mod-agnostic and will learn about items & entities in other mods. It is an alternative to the Autofill mod.

Utilities
3 years ago
0.16 - 1.1
110K

Loader Redux

by Optera

Adds Loaders. Rewritten add-loader with new loader snapping logic and graphics.

Content
10 months ago
0.15 - 1.1
106K
Logistics

RPG System


This mod adds a basic RPG system to the game (XP, level-up and skills)

8 months ago
0.16 - 1.1
102K

Angel's Infinite Ores


Adds infinite ores for the base game, Bobmods, Yuoki Industries, Uranium Power, Nucular, Dark Matter Replicators and the base ores for AngelsRefining. Best used with RSO mod to have infinite ores in the core of regular resource patches. Has config options to change the yield for all infinite resources including oil

Content
4 months ago
0.14 - 1.1
99.3K
Mining

EvoGUI - Evolution Factor Indicator and more

by Narc

Places some indicators on your UI for various little statistics that are nice to have.

Utilities
3 years ago
0.13 - 1.1
99.1K

Merging Chests

by Atria

Enables merging of multiple chests into one entity. Supports merging of arbitrary number of chests (configurable in mod settings). Version 5.0.0 introduced potentially breaking changes for old saves. If your have chests larger than 42 don't update to 5.0.0.

Content
a month ago
0.13 - 1.1
98.0K
Storage

KS Power

by Klonan

Adds a range of different power producing options

Content
2 years ago
0.12 - 1.1
97.0K
Power

Angel's Industries


Adds components, equipment and a tech overhaul as well as the tool you need to expand and grow your base. [Beta]

Content
2 months ago
0.16 - 1.1
95.7K
Manufacturing

Enhanced Map Colors


Adds color to items on map/minimap for contrast. Aids map readability.

Tweaks
3 years ago
0.13 - 1.1
94.6K

Space Extension Mod (SpaceX)


Greatly extend the end game requiring multiple launches and massively increased science. Requires 40+ launches, and of a variety of new components. The goal is to build a vessel capable of getting you off the planet and home safely. Updated graphics courtesy of Steinerrr. Russian translation courtesy of Zerggurat.

2 months ago
0.13.7 - 1.1
90.0K

Bob's Character classes


Adds character classes to the game.

2 months ago
0.16 - 1.1
87.2K

Sea Block


No ore patches, expand from a small island. Also install the 'Sea Block Pack - Official' mod for a complete modpack

Overhaul
a month ago
0.14 - 1.1
86.1K

Honk

by GotLag

Trains honk when stopping. And starting. And on command.

Tweaks
2 years ago
0.13 - 1.1
83.3K
Trains

Big Brother


Big Brother - Research radar upgrades in amplification, efficiency, and surveillance capabilities. Create the ultimate surveillance state.

Content
3 years ago
0.13 - 1.1
80.2K
Combat

Robot Battery Research

by Klonan

This mod adds research to increase the robot battery size

Content
3 years ago
0.15 - 1.1
79.8K
Logistic network

Lighted Electric Poles +

by Optera

Adds a copy of every electric pole, including modded ones, with integrated lamp.

Content
5 months ago
0.15 - 1.1
77.7K
Power

Flare Stack

by GotLag

Adds structures to dispose of unwanted items and fluids.

Content
3 years ago
0.13 - 1.1
75.2K
Manufacturing

Circuit Processing


A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.

Tweaks
1 year, 3 months ago
0.15 - 1.1
74.1K