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Shuffle all technologies, with random recipes for your science packs. Create new experiences, while still using the same intermediates and buildings.
Large total conversion mods.
Adds dungeons, quests, an economy and trading system, the ability to level up items in the game, and an extra tier for transport belts, belt capacity, modules, quality, spidertrons, spaceship fuel recipes, chemical fuels, bullet magazines, rockets, combat robots, and nauvis ores (endgame). Also divides the planets into hexagons, which contain resources, enemy bases, or profitable trades. Get rich by selling your excess items, buy hexagons, and plunder the powerful dungeons on every planet!
Large total conversion mods.
Personal expansion to available recipes in the foundy and EM plant, as well as new recipes for casting various items.
Small changes concerning balance, gameplay, or graphics.
This mod is intended to be used in conjunction with the blueprints 'Rail Blocks (Space Age)' from factorio prints. It adds three recipes that are not actually supposed to be crafted (they disassemble infinity chests). Instead they are supposed to be used with the rate calculator mod to calculate the correct maximum consumption of the hub modules, so place one level 1 assembler with the recipe 1 for the yellow stage hub and the whole module should consume a max of 8 yellow belts of iron plates.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds A Recipe To Get Nitrogen And Oxygen From The Atmosphere. Optional Venting As Well
Mods introducing new content into the game.
No mineable resources, only plant-based resource generation. Designed as an alternative start and/or vanilla planets overhaul.
Mods introducing new content into the game.
Everything you need to beat space age all without leaving the comfort of Nauvis! Original code by Alchav and Thepolarized. This version includes vanilla rocket parts and rocket silos.
Mods introducing new content into the game.
Survive and thrive on your space platform! Unlock new recipes, technologies, and strategies as you manage resources, power, and production in orbit.
Large total conversion mods.
Increases the default base temperature of the Heating Tower.
Mods introducing new content into the game.
Adds tungsten ore (wolframite), tungsten plates, tungsten carbide and rocket engine nozzles to the base game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a basic chemical production chain for a crude plastic from coal to the early game and onwards.
Mods introducing new content into the game.
Mods introducing new content into the game.
UPS-friendly megabases, Space Age Enhanced, Multiplayer Maps Two modes: Vanilla+ (refined classic) or Space Age+ (easier planetary challenges) Regular PHI-CL VP or SAP server hosted on APERX
Mods introducing new content into the game.
Discover the wind planet Rubia. Belts and inserters work differently on Rubia, leading to unique building challenges not seen on any other planet. Your whole factory must go with the wind as a never-ending barrage of waste is hurled at your base.
Mods introducing new content into the game.
Hides the research that space age adds for 'middle of the factory' materials because they annoy me with their very existence.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds burner and electric early-game foundry and pulveriser. Adds Glass furnace for glass working.
Mods introducing new content into the game.
New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport, belt, loader and turrets! Up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Operation modes: 38.24GW, 383.84GW and 3.839TW. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.
Mods introducing new content into the game.