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A planet focused on agriculturing, alien grooming, and trading.
Mods introducing new content into the game.
This modpack is meant for those players who are looking for a real challenge. Lots of intermediates and resources to find and process. Big logistics problems that you will need to solve to tame the beast that is this modpack. This modpack will take a while to complete, so be ready for the long haul.
Collections of mods with tweaks to make them work together.
Large total conversion mods.
Mods introducing new content into the game.
One of Factorio's most unusual overhauls, developed over years in multiplayer servers at Comfy. Be the captain of a pirate ship, plundering resources and besting your enemies. Collect resources and fuel the ship in order to survive as many leagues as possible. The captain performs actions such as steering the boat, while other crewmates assist. Doubloons can be spent at various markets throughout the game.
Large total conversion mods.
A Hardcore RPG Survival Adventure Across 12 Unique Worlds In this intense Factorio scenario, your vehicle is not just transport ā it is the last bastion of civilization. As both your base and your life, it must be defended against relentless evolutionary threats while you grow from a lone survivor into a legendary commander.
Scenarios, maps, and puzzles.
Add support to have multiple races of enemies and add various RTS elements. Added aerial enemies. Added engineer army that you can control. Support free for all or 1vN. Search "ERM -" mods to download the new enemies.
Mods introducing new content into the game.
(en) Slightly extends demolisher rage persistence after being attacked. (ja) ę»ęćåććå¾ć®ćć¢ćŖćć·ć£ć¼ć®ęćē¶ę ćććććć«ęē¶ććććć«čŖæę“ćć¾ćć
Small changes concerning balance, gameplay, or graphics.
Biological Machines is a space age overhaul focused on mundane and sci-fi biological processes. This mod is the intended BM experience, although it only contains dependencies, any of which may be left out for preference/compatibility.
Collections of mods with tweaks to make them work together.
(en) Concept: There are still survivors beneath Fulgora⦠Discover the reason behind Fulgoraās downfall and face a new kind of battle. (ja) ćć«ć“ć©ć®å°äøć«ćć¾ć ēćę®ććā¦ā¦ļ¼ ćć«ć“ć©ćę» ć³ćēē±ćØćę°ććŖę¦ććęććć«ćŖćć¾ćć
Mods introducing new content into the game.
(en) What if demolishers could multiply ā and even be raised by the player? (ja) ććććć¢ćŖćć·ć£ć¼ćå¢ććććč²ęåÆč½ć ć£ććā¦ā¦ććŖćć®ćććŖé”ććå¶ćć¾ćć
Mods introducing new content into the game.
(en) Rockets launched from Vulcanus can trigger the worst kind of invasion. This mod adds boss-class demolishers that spread across planets. (ja) ć“ć«ć«ćć¹ć®ćć±ććććęęŖć®ä¾µē„ćå¼ć³čµ·ććć ä»ęęć«ę”ę£ććććć¹ē“ćć¢ćŖćć·ć£ć¼ćØć®ę¦ććčæ½å ćć¾ćć
Mods introducing new content into the game.
All resources are replaced by enemies that drop those resources when killed. Features include elite enemies, evolution/distance-based loot bonuses, per-resource multipliers, and automatic mod support.
Mods introducing new content into the game.
Trading with bug colonies, contracts, and train logistics. Currency as a virtual signal, colony reputation, contract board, and exchange post.
Mods introducing new content into the game.
Turn alien bugs into a galactic trading network. Explore, discover remote colonies and automate smart trade routes that feed your factory with whatever you are too lazy to craft yourself.
Mods introducing new content into the game.
Mods introducing new content into the game.
Add protoss as new enemy force. It features a new planet Aiur with new resources and new offensive mechanics. They can optionally spawn on Fulgora.
Mods introducing new content into the game.
Add zerg as new enemy force. It features Char as a new planet with new resources and new offensive mechanics. They can optionally spawn on "lore accurate" lava Vulcanus.
Mods introducing new content into the game.
Add Red Army as new enemy force. Units are painted and dressed in red. It also adds planet Earth, your previous home planet. Did you miss it? But everyone in Earth want to kill you tho.
Mods introducing new content into the game.
A methodical overhaul of tradeoffsātempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ā SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ā OBSERVATION You are not a player. You are the interface. ā FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.