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Removes the logistic and construction bots by replacing their graphic with an entirely transparent one.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Translations for other mods.
Adds a custom Electric Mining Drill for which mining speed, area size and module slots can be configured. Energy use, pollution rate - and optionally recipe ingredient cost - scale with mining speed to somewhat preserve game balance. Has support for custom ore categories.
Mods introducing new content into the game.
Do you want a new challenge? Try out this mod. It overhauls the normal ore spawn of the game and puts ore everywhere. Be careful though, you can only place miners onto the ore!
Mods introducing new content into the game.
Changes the inbuilt loader prototype to be able to stack items on belts (Up to 4) and have a per lane filter. This does not add any loaders to the game, you must use another mod for that such as AAI Loaders.
Small changes concerning balance, gameplay, or graphics.
Quickly move items between inventory entities, chests, trains, etc. Cutting your own inventory out of the process.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Do you have self-esteem? Not anymore. This mod restores the cost of rockets in Space Age to the vanilla price.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes the power requirements for combinators and programmable speaker
Small changes concerning balance, gameplay, or graphics.
Adds 2 more roboports with increased charging slots, robot slots and range.
Small changes concerning balance, gameplay, or graphics.
Adds coordinates of a player and distance from the point, specified in the settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the game's light settings with LUTs. Nights feel darker but have higher contrast. The character has a wider flashlight cone. Nightvision does not desaturate everything. A standalone version of the lighting changes from AAI Industry.
Small changes concerning balance, gameplay, or graphics.
Forked! Small buff to tank to double health and increase energy per hit to avoid getting stuck on rocks at low speed.
Small changes concerning balance, gameplay, or graphics.
This mod replaces your character with a female version of the engineer, Gear Girl! Original by SleepyEngi, updated for Factorio 2.0.
Small changes concerning balance, gameplay, or graphics.
Places mirrored/rotated entities around a specified point. Configuration options in README.
Mods introducing new content into the game.
What do you get when you attach 2 flamethrowers to a train wagon? A flamethrower wagon of course!
Mods introducing new content into the game.
Allows productivity and quality modules in beacons, productivity in all recipes, and in the recycler.
Small changes concerning balance, gameplay, or graphics.
Pollution kills biter nests. After spawning 60 biters via absorbing pollution, they die.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Ore patches will always stay full. Works for vanilla and modded gameplay, allowing for infinite ores in them as well.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.