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Cheaper recipes for factorissimo 2 (notnotmelon fork), this is a fork that makes SE mods optional dependent
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Ever want that juicy 1 grid to be useful? Why that Inserter have to be on ground when it can be on top of the machine
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Fixes the construction bots stupidly flying into fire by giving them 100% fire resistance.
Small changes concerning balance, gameplay, or graphics.
Improves hand crafting. If your inventory fills up while crafting, canceling the craft will not overflow your inventory - Press CTRL+[ Demote first item to rear - Press CTRL+] Promote last crafted item to front - Press SHIFT + BACKSPACE Reset the crafting queue
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds infinite research for inventory slots. For people who want to earn their inventory slots instead of using the console. Could get laggy at high slots but I don't know.
Mods introducing new content into the game.
Adds buttons and hotkeys to increase or decrease the speed of the game, now with configurable speed increments and limits. Each button's increment can be customized via mod settings. Hot Keys: (Minus / Plus / Shift+Minus / Shift+Plus / Alt+Minus / Alt+Plus).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reskins mining drones with ore harvesters from CnC, Red Alert, Tiberium Dawn for MD2R. You can freely enable or disable this mod as it's only a cosmetic change, everything will work the same anyway. Graphics from C&C Harvesters mod by Daikael, but I also reworked it.
Mods introducing new content into the game.
Automatically builds ghost entities when hovered over, if the player has the item in inventory. Toggleable with a shortcut.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mondstadt,Liyue,Inazuma and Fontaine. 10 songs by SayDiouri. You can add any tracks if you wish.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Auto pauses the game when all players are AFK for N minutes
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Based on a post from Reddit, where it was conclusively determined that Underground Belts sound much cuter when referred to as Underneathies. Now in SPACE
Translations for other mods.
(Kinda) Ported to 2.0! Adds combustible lemons, a portal gun and portals. Each player has their own set of portals that can be used by all players.
Mods introducing new content into the game.
Adds early game construction robots to greatly improve the quality of life of base building. Uses the standard Factorio portable roboport mechanics. Inspired by Nanobots. Compatible with Bob's Electronics. Modified to get faster and cheaper drones. Original author is Aidiakapi.
Mods introducing new content into the game.
Adds a recipe for turning wooden chest into 1 coal in the furnace, without research.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds speciel roboports for Base extension and bot based production
Mods introducing new content into the game.