Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adds more Space Age Backgrounds to the Main Menu
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A Wall equipped with an accumulator. Wall with accumulator storing power (1 MJ). More settings to customize your wall and store more energy.
Mods introducing new content into the game.
Mods introducing new content into the game.
Removes quality icon to avoid spoilers before unlocking quality. Disable manually when you're ready.
Small changes concerning balance, gameplay, or graphics.
Makes the circuit network accessible much earlier, using only red science.
Small changes concerning balance, gameplay, or graphics.
This mod integrates a new type of accumulator to the game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds new startup settings for customising the colour of ghost entities, tiles and wires, both undelivered and when a delivery is on the way.
Small changes concerning balance, gameplay, or graphics.
A Mod that tweaks the stack sizes and weights of your Inventory and the Rocket Silo. Works with or without the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
A beta version mod about strange young sprouts that spit acid and attack enemies.
Mods introducing new content into the game.
Cargo pods break when hitting the surface of planets. You need landing pads! Ensures a fresh start on each planet.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds infinite technologies for all science packs (even modded) that do nothing, but may used for testing lab setup or some challenges.
Small changes concerning balance, gameplay, or graphics.
Allows you to void any item or fluid, at the cost of a lot of power and pollution.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When requested by other mods, the Bridge provides ingredients that will get replaced or adjusted if compatible big mods are presented. It's NOT a compatibility of overhaul mods with each other! Instead, it's a utility for developers to integrate their smaller mods with any big modpack. See Home Page for more details. Integrated: Space Age, AAI, SE, K2, IR3, 248k, Py, ExInd, Yuoki, 5Dim, Angel, Bob, BZ, etc.
Mods introducing new content into the game.
Removes construction and logistic robot battery. Makes it easy for start and mega base building
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Improves paint color and maximum saturation on all entities that can be painted. Originally 'Oil Based Paint', made by Preston Lee ℭole, updated for 2.0 and Space Age by TheAechBomb.
Small changes concerning balance, gameplay, or graphics.
Changes the game to work with the OpenDyslexic, a dyslexic friendly font. Thank you asher_sky for the more fonts mod I used as a base for this one. For all the fellow dyswhatevers to help find the mod: dislexic, opendislexic, disletic, opendisletic, dyslexic, opendyslexic, dysletic, opendysletic, dyscalculia, disability
Small changes concerning balance, gameplay, or graphics.