Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Changes combinator sounds because click-clacks are better than beep-boops.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Damage dealt to enemies and structures appear as floating text above their heads. Highly configurable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
bad apple item. crashes the game if it is craftable, so youll need to use the editor to get one. i will come up with a workaround soon
Mods introducing new content into the game.
Tints the spaceship and crash site debris to match the player's color.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Gives an additional 26 parameters for each letter of the English Alphabet
Small changes concerning balance, gameplay, or graphics.
Simplifies complicated, many-unit circuits that check if a condition is fulfilled by replacing them with a single entity.
Mods introducing new content into the game.
Changes the visual effect of nighttime to look more like daytime and less dark and gloomy. The default is a blend that's 30% of the way between night and day, but you can configure it with mod settings in the main menu (changes require a game restart) This mod is purely cosmetic and does not affect solar power or the length of day/night - only the appearance is changed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds "DEAL WITH IT" sunglasses to the Spidertron (Sunglasses 3D model is CC-BY-4.0 from user BitGem on SketchFab)
Small changes concerning balance, gameplay, or graphics.
The game normally draws ore patches in map view with a checkerboard pattern. This mod changes that so that they are a solid color.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Boosts automatic firing range of vanilla artillery turrets and wagons to match manual firing range.
Mods introducing new content into the game.
Automatically switch trains into manual mode when they arrive at a temporary stop (created by Ctrl+Click on the map in train menu). If you change the condition on the temporary stop to anything other than the default of "wait 5s", the train will NOT switch into temporary mode.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Where DID I leave my car/tank/spidertron/other modded vehicle? This mod adds a tool-belt icon to help you track it down.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fire a grapple, if it finds a suitable location near the target position the player will be pulled to that location. Can be used to jump over buildings and cross water. If used with the Space Exploration, it can be used to pull yourself back to your space station if you fall off.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a larger electric mining drill with increased range, speed and extra module slots. A standalone version of Big mining drill from AAI Industry.
Mods introducing new content into the game.