Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport, belt, loader and turrets! Up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Operation modes: 38.24GW, 383.84GW and 3.839TW. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
Ground-based logistics: transport drones haul items and fluids between depots. Fork of Transport Drones (Continued)
Mods introducing new content into the game.
Adds an electric quality assembler that upgrades items to the next quality tier. Quality modules are consumed as catalyst materials (4 item + 4 QM3 -> 1 next-tier item). Uses vanilla assembling machine 3 graphics for now.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Normal quality is scrap. Mostly.... Challenge yourself where just about everything requires quality You'll hate this mod after 10 minutes - Enjoy?
Small changes concerning balance, gameplay, or graphics.
Adds enhanced power items: 2x2 Large Substation and Huge Electric Pole with 64-tile reach, 9x9 Large Solar Farm (3600kW) and 4x4 Large Accumulator (300MJ). Pole ranges are not affected by quality. Optional setting enhances vanilla roboport range.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Store, access, and transfer items/fluids digitally. Port of Refined Network Storage 1.0.43 by NindyBun (MIT) to Factorio 2.0.
Mods introducing new content into the game.
Crucible is a high-pressure planet with a crafting chain built around creating metallic hydrogen.
Mods introducing new content into the game.
Item and recipe fixes to disable the extra duct sections when running Duct Duct Go with Nullius.
Small changes concerning balance, gameplay, or graphics.
Allows you to track any circuit signals in the player HUD / UI. Awesome for storage monitoring, robotics network, production flow, alerts, debugging circuit networks or power monitoring! This is a continuation of the Circuit HUD mod with many new features and can be safely installed in existing save files!
Mods introducing new content into the game.
New End Game set of fusion reactors close to IRL, with scalable tera production of electric power, science packs, fuels, weaponry, nukes and power armor equipment for dream bases, from -80GW to 417.6TW and matching production of SPM for vanilla and space age. Bootleg of Romner_set's Realistic Fusion Power. Now with a new Complete overhaul of technology tree, fluids, recipes, machines, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
New End Game set of turbines and usage for super/extreme heated steam, balanced costs, fluids, heat exchangers and a power hungry reactor! Bootleg of PreLeyZero's Turbines++. Now with new 4k IA upscaled textures. Check out UMR FIXED for 10000°C heating and better use of 6.6GW turbines!
Mods introducing new content into the game.
Adds two fully animated helicopters to the game. Ideal for getting from A to B quickly, exploring the map, building islands and nuking biters from the sky. Originally forked from Kumpu with fixes for Factorio 0.18.2+, but adding some enhancements of my own as well. NOW also includes API for other mod authors to register their own helicopters!
Mods introducing new content into the game.
Mod introduces a tiered barrel and barreling machines system and barreling group to the game
Mods introducing new content into the game.
Adds a programmable Lua Combinator to the circuit network. Write Lua code to process red/green wire signals, persist state between ticks, and output arbitrary signals. 2.2.0 Adjusted data related to circuit networks 2.3.0 Forgot to adjust the crafting recipe XD
Mods introducing new content into the game.
A massive burner tower heats up to a 97x97-tile area. Keep your Aquilo factory warm without weaving heat pipes between buildings. Research available after discovering Aquilo.
Mods introducing new content into the game.
Smarter biter AI with adaptive resistance, breach reinforcement, scheduled raids, wall regen, and overhaul-mod compatibility.
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Workers Union adds autonomous human workers who build your factory the old-fashioned way.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds many alternative recipes mostly based on the foundry, but also for the EM plant. Enables many recipes to be crafted in the foundry and EM plant if fitting.
Mods introducing new content into the game.