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Welcome to Aquilo! A cold and distant planet, devoid of resources and no chance of survival. The mod adds only 3 recipes for basic resources, and a spawn on Aquilo. There will be more options in the future... And this is my first mod.
Mods introducing new content into the game.
Large total conversion mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
An overhaul to the Vanilla ore processing while maintaining the style and simplicity of Factorio. Now compatible and balanced around Space Age. (Inspired from Minecraft's Mekanism mod.)
Mods introducing new content into the game.
Mods introducing new content into the game.
Feeling alone on Fulgora? Not anymore... This mod adds enemies on Fulgora
Mods introducing new content into the game.
Large total conversion mods.
Oil refining incorporating real-world processes, products, and recipes.
Mods introducing new content into the game.
Mods introducing new content into the game.
Instantly investigates and indiscriminately invites import of items to your inventory. Logistically, rationally. From blueprints, specifically.
Mods introducing new content into the game.
Quickly find items in your factory with vim-like shortcuts. Hover any item and press <*> to jump to next. Or press <Shift-F> to open the GUI and select an item to find. Use <N> or the GUI slider to cycle through the results. Find placed items, items in chests, or items dropped on the ground, etc. See results highlighted in-game and marked on the map.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Additional signals for things like health, speed, angle, land, water, position (X & Y), enemy detection, etc... Developed primarily for the Programmable Vehicles Mod but the signals can be used for anything.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Library mod that makes it easy for other mods to add custom characters (skins), with a character picker. Written to be compatible with almost all mods that edit the default character prototype. Explicitly compatible with Jetpack, Space Exploration, RPG System, and CharacterModHelper.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extends the Factorio map editor with new features, testing tools, and quality of life changes. Also adds a separate editor lab that can be used to design blueprints separately from your main factory. Inspired by Creative Mode.
Mods introducing new content into the game.
Allows Display Panels to show the count associated with a signal from the circuit network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds original songs from me to the Game Ambient music or to the Programmable Speaker or both, depending on your settings. With settings to choose which songs are added or not.( around 3 hours of "music" )
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
<BETA for Factorio 2.0> Choose what you want to produce and this will tell you the main cause why you are not making more of it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.