Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Removes all ground decoration when placing stone path, concrete or refined concrete; supports modded tiles
Small changes concerning balance, gameplay, or graphics.
Toggle mod for WideChests mod. Having this mod enabled together with WideChests removes width/height/area limits. Can increases memory usage and loading time significantly (depending on your mod settings).
Mods introducing new content into the game.
Toggle mod for WideChests mod. Having this mod enabled together with WideChests enabled merging of all basic chest types. Increases memory usage and loading time.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds productivity technologies for every intermediate, and science packs. Follows the same pattern as other vanilla productivity technologies. Not balanced :)
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Personal tweaks I wish to use on servers I run to get other mods to behave in different ways
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Using a selection tool allow Admin's to delete chunks. By default if player entities found in a chunk the chunk will not be deleted. This can be forced by holding the SHIFT key while selecting an area. In all cases you will not be able to delete a chunk if a player is present.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The idea of the mod is to generate timestamped saves so that they can later be used to generate a time lapsed view of the saves progression over time.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds in three selectable sounds from Tiberian Sun, Red Alert and the older Command and Conquer titles to play with programmable speakers when your power supply cannot keep up with demands or shuts down. This was originally Jewel724's mod! I simply patched it to version 0.16 of Factorio, texts are corrected and de added.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
The helpful information directory and guide to the galaxy. Allows mods to put help and documentation pages in game. Default hotkey is I.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions.
Mods introducing new content into the game.
Customize the size and brightness of the player cone and area flashlights.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Salt your fish to make them last longer! Salt is made from evaporating (i.e. spoiling) water in salt pans.
Mods introducing new content into the game.
Change light size from 1x to 5x (default: 3x) - Trainstop - Electric mining drill - Power switch - Rail signal & rail chain signal (from 1x to 3x [default: 2]) ----- Change la taille de la lumière de 1x à 5x (par défaut : 3x) - Arrêt de train - Foreuse électrique - Commutateur d'alimentation électrique - Signaux ferroviaires (de 1x à 3x [par défaut : 2])
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Does exactly as it says, changes all instances of Gleba to Bwuhuo.
Small changes concerning balance, gameplay, or graphics.