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Recent Hotbar updated and continued for Space Age and 2.0. Recently used items are added to the hotbar as you use them. Scrolls the hotbar as they are added.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod removes the science cost multiplier from infinite technologies.
Small changes concerning balance, gameplay, or graphics.
Simplify the obtention of electronic circuits, advanced circuits and processors.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
- Adjust conveyor belt speed. - Modify underground conveyor belt distance. - Change underground pipe distance. - Increase or decrease ammunition capacity. - Customize the 1x1 equipment module. - Add optional research for evolution factor reduction. - Enable features based on personal preferences. - Players can quickly adjust movement speed with a designated shortcut key for greater flexibility.
Small changes concerning balance, gameplay, or graphics.
Overrides the stack size for ore defaulting from 50 to 100. The ore stack size can be changed in the settings. (Requires Restart)
Small changes concerning balance, gameplay, or graphics.
Makes Artillery Shell Damage Scale with Physical Projectile Damage Research. Starting at Phisical Projectile Damage 7.
Mods introducing new content into the game.
来源于NotRexButCaesar的TrainSpeedMultiplier,修复了原MOD未调整车厢速度等的问题,理论支持其他火车类MOD,增加了燃料效率自动调整,不会让火车快速消耗完燃料。 From NotRexButCaesar's TrainSpeedMultiplier, the original MOD's issue of not adjusting the speed of cargo-wagon has been fixed. It theoretically supports other train-related MODs and has added automatic adjustment of fuel efficiency, preventing trains from consuming fuel too quickly.
Mods introducing new content into the game.
Mods introducing new content into the game.
Start Freeplay with machines and equipment to kick-start your factory and skip the burner phase. Compatible with Space Age.
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Mods introducing new content into the game.
Automatically configures item requests and inserter conditions. Supports all logistic chests: passive provider, active provider, storage, requester, and buffer.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Factorio mod adding simple configuration options to inserters.
Small changes concerning balance, gameplay, or graphics.
Adds 4 new Repair Packs! - Copper Repair Pack (alternative to the normal Repair Pack) - Steel Repair Pack - Field/Plastic Repair Pack - The Multitool
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Electric poles is upgradable now. You can optionally set whether you need the small electric pole for the medium electric pole or as an alternative recipe. The same applies to the big electric pole and substation.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.