Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes ("
).
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reduces clutter in the crafting menu by hiding recipes that aren't craftable by hand.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This is my personal framework for AI experiments in Factorio. It's currently able to do basic pathfinding.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Makes quality a bit easier. Removes speed penalty on quality modules, quality penalty on speed modules. Makes Quality module 3 give 3% for a bit nicer tier boost.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Simple mod to disable the crash-site and start the player with an empty inventory.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mod which allows you to increase/decrease your personal logistic requests by clicking on recipes. Supports either requesting recipe result or its ingredients.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod which allows you to temporary increase your personal logistic requests by clicking on recipes, items and entities.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simply Long Reach. UPS optimized for megabases. The purpose of this mod is to replicate the features of the other popular long and far reach mods, without all the bloat and bugs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Use explosions/bombs to convert land to water. (Originally 'Landfill' by Rseding91)
Mods introducing new content into the game.
Simply Infinite Resources. Works with all modded resources. UPS optimized for megabases.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod may be broken, since the game wont let me zoom out more than with the mousewheel anymore. Just 2 buttons to zoom extra wide or close, further than actual gui limits! And a ALT-Y hotkey to direct zoom out.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.