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Change the UPS/FPS of Factorio without changing the game pace. Allows almost-normal gameplay at 120hz.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Improve robots by tweaking payload size, energy discharge per tick/tile, and robot speed. Works for logistics and construction bots.
Small changes concerning balance, gameplay, or graphics.
Lets you craft landfill from water could of sworn this exsisted but couldnt find it
Mods introducing new content into the game.
Makes inserters consistently place clockwise on belts, such that the placement depends on the inserter orientation rather than the belt direction.
Small changes concerning balance, gameplay, or graphics.
移除太空时代新增实体的激光抗性,让激光再次伟大! Remove laser damage resistances . Make laser turrent great again! (Values are settable)
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds voiced player proximity chat, train stop announcements and speakers. Plays sound based on source position. Uses pre-rendered english speech, no external software or internet required, leverages combining dataset of 24k most commons words. It can also create new words letter by letter. First launch after enabling this mod will take a minute due to sound prototype building. Text to speech, text-to-speech, voice chat, accessibility, messages, audio, fun.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives bots the ability to not die, as to avoid robot death while repairing walls.
Small changes concerning balance, gameplay, or graphics.
Cheaper research for Infinite Inserter Capacity Bonus Research - Copy from Infinite Inserter Capacity Bonus Research mod since i could not seem to mod it to make it cheaper
Small changes concerning balance, gameplay, or graphics.
Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground. Fixed and reuploaded for 2.0. Thank you Nexela for creating this great mod.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds markets to sell and buy items. Use /set-sell-price-globally and /set-buy-price-globally to set prices
Mods introducing new content into the game.
Directly handcraft items from your inventory or toolbelt by hotkey, without even browsing the recipes list: just grab a stack in your hand and use ALT-1, ALT-2 or ALT-3 to queue 1,5 or 10 more items for handcrafting. Pressing Q to copy item to hand will now handcraft the item if resources are available and the item not in your inventory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Selectively remove equipment grids from various entities and vehicles (such as locomotives, cargo wagons, etc). Saves some UPS if a mod adds equipment grids but you're not using it.
Small changes concerning balance, gameplay, or graphics.