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This mod causes the client periodically write to and update a local file with the most up to date production and consumption totals.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extends underground belt distance based on their speed. Fixed optional mod bob's logistics. Credit Schmendrick, Loren1350, for past versions
Small changes concerning balance, gameplay, or graphics.
Doesn't allow to build near someone else's pipe. This mod is designed for PvP, TvT and some PvE scenarios.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Updated version of a 0.17 mod by Emmote. Unlocks multiple tiers of Worker Robot Speed. For use with other Bot Start mods. New feature: A setting to adjust the number of tiers unlocked to your liking.
Small changes concerning balance, gameplay, or graphics.
Prevents players to cause lags by ghost entities. Works better when players exist in permission groups individually (see /permissions).
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Just because you have walls, cliffs, and water, it doesn't mean you are safe. Adds a new enemy that spawns on the Spitter spawner called the Flier - an enemy that which is able to soar over the terrain and the tougher enemies could even spew fire. Mod settings contains options to enable fire abilities and spawning chance tweaks.
Mods introducing new content into the game.
This mod allows headless server owners to keep their bases protected and producing items whilst there are no players online by pausing biter AI.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to customize and tweak cliff explosives makes them cost 1 grenade and 1 explosive by default, this also provides settings to tweak the Tree Nuke mod recipe but DOES NOT change it by default.
Small changes concerning balance, gameplay, or graphics.
This mod adds a quicksave-key (F6 by default) which saves the game to '_autosave-quick<nr>'. By default the number rotates between 1 and 3 similar to the built-in autosave-feature. This can be changed in the Mod settings. It is also possible to set a name for the save there. This is most useful, when the option "Use different mod settings per save" is activated in Other settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows changing the scaling of enemy base sizes by distance. This mod is not tested with Space Age and may have unexpected effects.
Small changes concerning balance, gameplay, or graphics.
Pin Items/Fluids to HUD to view production statistics, ratios, differentials. Quick open/close, customize order, location, precision.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Fork of starruler's Pollution Combinator mod. Adds a combinator that outputs the amount of pollution in the chunk where it is placed as a circuit network signal.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.