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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Red Alert 2 style superweapons, only one of each per force. First superweapon: the Chronosphere. It charges a huge amount of energy and, once full, teleports a group of characters, vehicles and spidertrons from a small zone to another, even to another planet. Anything alive that is not protected dies on the way. Companion of New Turrets and New Enemies, and part of an upcoming modpack.
Mods introducing new content into the game.
Allows effectively stopping the spoil timer of science packs only on Nauvis (configurable). WARNING: you must have access to ice before any spoilable science research, see the mod portal for a full explanation
Small changes concerning balance, gameplay, or graphics.
Loads after every other mod and re-applies: productivity cap removal, and modules/beacon effects allowed on all recipes, machines and beacons.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Combat-focused addon for Krastorio 2 Spaced Out, adding new ways to fight back against tougher enemy modpacks such as Rampant Fixed, Fulgoran Enemies, and similar combat expansions. MIGRATION: This mod has changed significantly in the update from 2.0 to 2.1. 2.0 is no longer getting new updates due to soon(?) 2.1 release.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A powerful long-range ammo turret extracted from the Planet Rubia mod. Now available for both 2.0 and 2.1
Mods introducing new content into the game.
Modular QoL bundle for Factorio 2.0 and 2.1, every feature switches on separately: Rate Calculator, Even Distribution, Force Insert, Belt Brush, Belt Reverser, Squeak Through, Auto Deconstruct, Inventory Repair, Copy Chest, Chest Limit, Time Controls, Auto Inventory Sort, Held Item Count, Player Searchlight, Wire Shortcuts, Planner Zapper, Quality Scroll, Renamer, Player Colors and Auto Alt Mode, all set up in one Settings Hub.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A deep overhaul of the mod worked on for over 2 months: smooth RTS controls, auto-targeting with filters, and balanced auto-repair. You'll definitely love it — please support!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Features several compatibility patches between Redrawn Space Connections, Cosmic Social Distancing, and various other planet/space age mods, including Asteroid Belt, Outer Rim, Metal and Stars, Shattered Planet, Void Processing, Nexus Endgame Extended, Dea Dia System, and Dyson Sphere
Small changes concerning balance, gameplay, or graphics.
Buried fiber networks, 32-tile powered relays, Data Centers, Infrastructure Science, and electrified factory flooring. Autonomous personal vehicles for multiplayer road networks.
Mods introducing new content into the game.
Terra Nauvis for MULTIPLAYER: A Grand Strategy Overhaul for Factorio Space Age. Start your own team at any time and get a separate spawn with resources and clean tech tree. Get immersed in a unified, topologically grounded ecosystem with all biomes/resources on one surface.
Large total conversion mods.
Continuation of Gregtorio by Damien Reave: a GregTech-style total overhaul from digging clay with a shovel up to the stargate. Adds the GregTech: New Horizons progression up to UXV and victory, AE2-style ME storage with autocrafting and fluids, and fixes. Source and issues: https://github.com/Rykon00/Gregtorio
Large total conversion mods.
Adds English, GB (en-gb) to the game as a seperate, selectable language, Some mods are supported with: mods-en-gb
Translations for other mods.
Reskins vanilla belts in a dark rubbery style. Cosmetic changes only. Now updated for 2.0 and 2.1, with compat options! All credits go to the original mod's author, Deadlock989. I'm merely reuploading and revamping the mod for 2.0/2.1. Deadlock989, if you are reading this, please contact me about options regarding the existence of this port/update.
Small changes concerning balance, gameplay, or graphics.
An overhaul for corrundum to integrate more of the existing processes with other planets.
Mods introducing new content into the game.
Moves whole stacks between chests, cargo wagons, assembling machines and furnaces without belts � up to 20 stacks at once. One building instead of loader + belt + unloader. Built for UPS.
Mods introducing new content into the game.
Large total conversion mods.
Shows chest contents as item icons on the map, like assembler recipes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.