Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes ("
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Adds linked chests that share items across planets by icon. Certain items like science packs cannot be stored.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A control.lua script that will display how long a player has been gone from a multiplayer game. From the games perspective.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Logistic System and Kovarex Enrichment Process will only require red, green and blue science packs (This can be disabled in Mod Settings) Small tree collisions and more light in the dark. 2025/01 - Updated for Space Age and added Support for Vanilla - Added option to disable sciences changes in Mod Settings
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod allows you to fully customize vanilla beacons and what effects they allow, as well as fully customize modules such as how many tiers exist and how each effect scales on a module.
Mods introducing new content into the game.
Quality modules have a much higher quality increase percentage, but also increase energy consumption and decreases speed much more. Helps to reduce the randomness of quality without making it feel cheaty. Speed modules also have their quality de-buffs changed.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
You have salvaged a manual emergency generator from your spacecraft. Perfect timing to get cranky! (Languages : English, Deutsch, 日本語) (Contains extensive code comments for aspiring modders.)
Mods introducing new content into the game.
This is a dummy mod thats acts as a mod orginizer for my space age playthought
Collections of mods with tweaks to make them work together.
rebalances tech requirements of minitrains with the apm power mod so that the mini trains have some time use
Small changes concerning balance, gameplay, or graphics.
This mod lowers the volume of the rocket silos and their rockets by ~70%.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Reduces the power consumption of turrets while connected to the grid.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add chests that can teleport placeable items into your space platform hub, making it easier to create a self sustaining platform.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.