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An interstellar progression overhaul that organizes Space Age planet mods into structured systems, discovery chapters, and coherent starmap routes.
Mods introducing new content into the game.
A genuinely standalone Big Mining Drill for Factorio 2.0. Uses the existing Space Age drill when present and supplies it when absent.
Mods introducing new content into the game.
Land rights, earned cell by cell. Every cell climbs a ladder - Wilderness to Trail to Rampart to Deed - and the engine itself enforces what you may build where. Inspired by Gridlocked by _CodeGreen - reimagined from scratch with tiered land rights, a land economy, and first-class Multi-Team Support integration. WIP, may have bugs, please report.
Mods introducing new content into the game.
MTS - Same Factorio seed, up to 20 private worlds — each team races their own copy. Independent research, separate planets, zero resource conflicts. Buddy-join with friends, ally via mutual friendship, spectate rivals with live per-player follow cams. First-to-research announcements and per-team clocks drive fair speedruns. Common terrain mods (dangOreus, VoidBlock, Alien Biomes) work out of the box.
Scenarios, maps, and puzzles.
Arig, a hot planet with vast deserts where only valuable resources can be found underground or in the sand.
Mods introducing new content into the game.
Adds configurable shortcuts for highest-quality blueprint/ghost/planner behavior and for setting hovered upgrade planner quality to Any quality (including modded quality tiers).
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds replicators that produce almost any item using electricity. Features dynamic recipe generation (works with any mod), tiered replicators (1-5), specialized planetary replicators for Space Age, grouped or individual technology progression with custom category-bordered icons, quality support, and fully customizable balancing. High UPS optimization.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Press Alt + Z over anything to see how many you have in your logistics network, and of what quality. Now supports searching the space platform hub for items! Requested on the forums by Tinyboss
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Demolishers can repopulate neighboring vacant territories. When a territory becomes vacant, it begins a cooldown before it can be reclaimed. Territories that may soon be reclaimed are marked on the map as Contested. Inspired by Demolisher Rework: https://mods.factorio.com/mod/demolisher-rework
Mods introducing new content into the game.
A Factorio 2.0 industrial overhaul with true orefields, real ore processing, metallurgy, hydrometallurgy, petrochemistry, catalysts, gases, waste handling, and advanced materials.
Large total conversion mods.
Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.
Small changes concerning balance, gameplay, or graphics.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
This mod changes the science packs of Vulcanus, Fulgora and Aquilo by making them more challenging to transport between planets, just like Gleba's agricultural science pack.
Small changes concerning balance, gameplay, or graphics.
Adds Noise to Vulcanus. Mining drills, offshore pumps, lava disposal, and Thumpers can cause nearby demolishers to charge toward the source.
Mods introducing new content into the game.
팩토리오 2.1 모드들의 한글화를 단일 모드만으로 가능하도록 하는 것을 목표로 개발된 모드입니다. 지원 목록은 Changelog나 모드정보 참고 부탁드려볼게요! (2,350+ 모드, Angel's,Bob's,Exotic,All Planet 등 대형모드 포함) 번역 추가/수정/개선 요청이 필요하다면 Github나 포럼 토론장, 오픈채팅 PolarZero로 자유롭게 요청주세요! XMKTP 등에서 지원하던 모드의 한국어 재번역도 다수 포함되어 있습니다 :)
Translations for other mods.
Mods introducing new content into the game.
A supremely dumb soundpack for braindead souls, replaces many sounds throughout the game with pure brainrot
Small changes concerning balance, gameplay, or graphics.
Anti-materiel Rifle from Krastorio 2. A slow-firing, high-damage rifle that has an extended range.
Mods introducing new content into the game.