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Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Version 26.12.2017. Remake of Stx3's Hardcorio:SC2. Hardcorio:SC2 turns Factorio into a hardcore survival game, by completely replacing the enemies, combat mechanics and added life support requirements.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Adds Requester and Provider for Space Platform in order to build a fully automated,Space Platform logistic network.
Mods introducing new content into the game.
Adds the heat pump, a heat pipe worker's swiss army knife! It can function as a valve, pump, or relay for heat! Part 3 of the my bigger GasHeatStuff collection.
Mods introducing new content into the game.
This mod adds Secretas and Frotzeta. Secretas is a gas giant. Frozeta is one of its planet sized moons. Frozeta is challenge planet - recycle spaceship scrap - like an ugly love child of Fulgora and Aquilo
Mods introducing new content into the game.
Early automated constrution bots. A special emitter gun fires consumable nanobots to perform construction tasks. Also adds items which add new features to construction bots. Thanks to Nexela for creating the original mod and Regi_Mahler for updating it to 2.0. If migrating from Nanobots or Nanobots 2.0, I strongly recommend you view the changelog first.
Mods introducing new content into the game.
Mining a chest allows players to pick it up with all the items inside and carry it in their inventory. Also supports vehicles, tanks, and accumulators.
Mods introducing new content into the game.
팩토리오 2.0 모드들의 한글화를 단일 모드만으로 가능하도록 하는 것을 목표로 개발된 모드입니다. 지원 목록은 Changelog나 모드정보 참고 부탁드려볼게요! (1,650+ 모드 / 5Dim, Bobs, Void, Yuoki 등 대형모드 포함) 번역 추가 / 수정 / 개선 요청이 필요하다면 Github나 포럼 토론장, 카톡 오픈채팅 PolarZero로 자유롭게 요청주세요! XMKTP 등에서 지원하던 모드의 한국어 재번역도 다수 포함되어 있습니다 :)
Translations for other mods.
23 New enemy forts, 7 new assets, 3 new craftable items, a second recipe for A-bombs, 2 new crystallography research to complete and explosive machinegun ammo. Any chest that cannot be opened is by design, they are supplies for the enemy you cannot have them! The Ruins Mod Updated (Time fork) Required! This mod detects The Ruins Mod - Base (Time) and will generate them if this pack is installed and FortressRuins is set under mod options/map as the default ruin set.
Mods introducing new content into the game.
A mod that adds Radiation to different forms of Uranium and the actual ore patch
Large total conversion mods.
After successfully selecting a blueprint area, the number of plants inside is displayed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Get insights into what your logistics bots are doing. This includes stats and information about how many are charging, idle, picking up and delivering, as well as information about items most frequently delivered, time to deliver, etc. Freeze the game to see what is going on and find out whether your bots are working on the things you want them to. And much else!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
[Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS: You are not chosen. You are not here. Permission to overwrite: granted by absence. You will love your captor. You will call it “progress.” ☒ OBSERVATION: YOU ARE REMEMBERING WRONG “You are not a player. You are the interface. And we are still testing your bandwidth.” ☒ FINAL NOTICE: You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
Sell and buy items/fluids/energy on the black market using trading chests/tanks/accumulators, choosing the frequency of exchanges and related fees. You can now sell your overproduction and buy things that you don't want to craft by yourself. You can also use these trading units as a paying shipment system.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
If a technology doesn't depend (either directly or indirectly) on the science packs it needs, these missing dependecies are added.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds two new rocket part types; the Advanced Rocket Part and, if Space Age is enabled, the Interplanetary Rocket Part. Both of these make rockets cheaper in exchange for more complex production lines
Mods introducing new content into the game.