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Render the local planet behind platforms when in orbit. Now with parallax, rotation, and mod support!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
[QoL] Automatically place rail signals on rails and intersections.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Manages all of my land driven vehicles so I only need to update this and not the sub mods.
Small changes concerning balance, gameplay, or graphics.
Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics. But BEWARE: You aren't alone in these depths...
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds different classes and tiers of tanks in-par with power armors, having vehicle equipment grid. Aims to fill the gaps the vanilla game should have. Not overhaul nor OP. Vanilla oriented and balanced. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A set of mining and excavation vehicles that can quickly mine solid resources such as coal, stone, ores, etc. They also harvest any trees in their path (and can consume the wood as fuel). The miners can be used standalone, or and can act autonomously if programmed with the AAI Programmable Vehicles mod.
Mods introducing new content into the game.
When you need to call down the thunder to deal with those pesky biters, launch a rocket with an ion cannon into orbit and show the bugs who's boss. NEW 2 new technologies: Area Fire and Ion Cannon Mk2
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Visualize and plan your fluid network with color-coded pipes! Build with red, orange, yellow, green, blue, purple, pink, black, white and special optional colors for each fluid. Includes pipes, pipe-to-grounds, pumps, and storage tanks.
Small changes concerning balance, gameplay, or graphics.
No more lazy robots. 4x charging ports, 20x charge speed, 5x energy buffer.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adjusts the drag force on space platforms such that only the ship's weight affects its drag force/top speed, not its shape.
Small changes concerning balance, gameplay, or graphics.
Equip your vehicle with a Quantum Carburetor, select destination position, put bunch of fuel, then accelerate to 88 km/h – and teleport wherever you want! Even on other planets ;)
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Automated Spidertrons; have the ability to move, set logistic requests, construct, deconstruct, repair, upgrade entities/blueprints and destroy enemies of any size, anywhere on the map with items from your logistic network for the ultimate fire and forget automation and megabase quality of life experience with unmatched scaling potential.
Small changes concerning balance, gameplay, or graphics.