Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
A specialized combinator that outputs the the current ID of a surface with its signal type (asteroid fields, planets, orbits, etc). 2.0 port fork.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Gives you info about the musician when you land on a planet! Currently maintained by FluidNatalie
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
this mod adds anti-quality modules Primarily to counteract the quality gain from the Factory Levels mod resulting in blocked production chains
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to connect underground conveyor belts in any way using the linked-belt entity.
Mods introducing new content into the game.
A fertilization spray gun has been added, which can increase the yield of fruit trees.
Mods introducing new content into the game.
Mods introducing new content into the game.
Deletes basically all space related content, including the rocket and space platform. Holmium, Tungsten, Gleba fruits, Lithium, and even Promethium can now be crafted with nauvis resources.
Large total conversion mods.
Evolution equals percentage of researched technologies / (total technologies * multiplier). Default value is 80% of researched technologies = 100% evolution. Can be adjusted in-game.
Small changes concerning balance, gameplay, or graphics.
Tweaks the lab recipe so that it's possible to do lazy bastard even in expensive mode
Small changes concerning balance, gameplay, or graphics.
My custom version of the Modern Art mod with a bunch of funny images and such.
Collections of mods with tweaks to make them work together.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adjusts the module cost of space exploration's smaller beacons to be more like vanilla.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Create a copy of the construction and logistics robots that are immune to each type of damage and another that is immune to everything. [[I accept suggestions]]
Mods introducing new content into the game.
WIP & AI Slop & Made for run with friends. It works but requires some specific knowleage. Working on making it more robust, stable and straightforward to use. Runtime-only mod that logs telemetry events (join/leave/afk/research/death) to script-output/telemetry.jsonl (one JSON object per line).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.