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Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds an infinite research for wafer productivity and an optional 5-tier research for silicon ore productivity
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Removes all technologies that aren't necessary to win the game. Disabling enemies is recommended, unless you know what you're doing. Compatible with Space Age!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a new special cerys-only recipe to allow cracking of light oil to petroleum on cerys, regardless of changes to the vanilla recipe (such as via SteamCracking), without affecting anything else about progression or giving a shortcut to anything, on or off of Cerys.
Small changes concerning balance, gameplay, or graphics.
Allows you to create a list of items that all players will receive when player login. [[I accept suggestions]]
Small changes concerning balance, gameplay, or graphics.
Create and use coins to craft the items you want. [[I accept suggestions]]
Small changes concerning balance, gameplay, or graphics.
In vanilla Factorio, lubricant is required for electric engines, but not for combustion engines. This is almost the reverse of reality; combustion engines require far more lubrication than electric ones. This mod changes that, making lubricant a requirement for all engine units.
Small changes concerning balance, gameplay, or graphics.
Automatically supplies space platforms with items required for construction ghosts. Platform foundations have the highest priority and are delivered even if the target hub is full. Non-foundation items are supplied slowly and in a controlled manner. Deliveries are limited to the same space system and use a simulated flight time.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Lets you mark underground belts to prevent upgrade planners from upgrading them. To protect woven/braided belts.
Small changes concerning balance, gameplay, or graphics.
This mod adds one new science that is not needed to get a rocket :3
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Let's go gambling!!! Adds a chance for every technology research attempt to fail. If it fails, it will be cursed, and remain locked until all other available tech is researched. Special Thanks to BraveCaperCat, PennyJim, and the rest of the Factorio modding Discord for making this feasible. Specialer thanks to my two foolish friends who said they'd 'play a Factorio mod if I made it'. I hope you two have fun.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.