{"category":"tweaks","changelog":"---------------------------------------------------------------------------------------------------\r\nVersion: 0.9.2\r\nDate: 2026-07-20\r\n---------------------------------------------------------------------------------------------------\r\n\r\nChanges:\r\n* Changed thumbnail image\r\n\r\n---------------------------------------------------------------------------------------------------\r\nVersion: 0.9.1\r\nDate: 2026-07-03\r\n---------------------------------------------------------------------------------------------------\r\n\r\nFixes:\r\n* Fixed Radio Station scan power behaviour.\r\n* Fixed scan mode not creating a visible scan-related power demand.\r\n* Fixed Radio Station scan power previously being checked but not consumed.\r\n* Fixed scan power usage appearing constant when orbital scan mode was enabled.\r\n* Fixed misleading scan surge behaviour where available power was checked without applying an actual energy cost.\r\n\r\nChanges:\r\n* Orbital scan pulses now consume stored energy from powered Radio Stations.\r\n* Radio Station scan power is now applied as a per-pulse stored-energy drain.\r\n* Added a shared scan surge duration constant to keep scan power checks and scan power consumption aligned.\r\n* Default scan surge duration is now 0.5 seconds per scan pulse.\r\n* Scan pulses now require each powered Radio Station to have sufficient stored scan energy before the pulse is performed.\r\n* Scan pulses now fail safely if Radio Stations do not have enough stored energy.\r\n* Updated the insufficient-power message to clarify that stored Radio Station scan energy is required.\r\n* Power networks should now show temporary recharge demand after orbital scan pulses.\r\n\r\nBalancing:\r\n* Default scan pulse energy cost is now 4 MJ per Radio Station.\r\n* Default scan pulse energy cost is calculated from 8 MW \u00d7 0.5 seconds.\r\n* Active scan energy cost now scales with the number of powered Radio Stations.\r\n* Active scan energy cost now scales with the configured Radio Station scan power setting.\r\n* Radio Stations still require normal idle power outside scan pulses.\r\n* The scan surge remains intentionally pulse-based rather than continuous.\r\n\r\nCompatibility:\r\n* Existing saves remain supported.\r\n* No new entities, recipes, technologies, or graphics were added.\r\n* Planetary Pacification integration is unchanged.\r\n* Space Age remains optional.\r\n* Orbital Map Uplink remains fully standalone.\r\n\r\nNotes:\r\n* This is a focused power-behaviour patch for OMU 0.9.0.\r\n* The displayed scan surge value represents the configured scan power requirement across powered Radio Stations.\r\n* The actual energy consumed per pulse is based on the scan power setting multiplied by the scan surge duration.\r\n* With default settings, each powered Radio Station consumes 4 MJ per scan pulse.\r\n\r\n---------------------------------------------------------------------------------------------------\r\nVersion: 0.9.0\r\nDate: 2026-07-03\r\n---------------------------------------------------------------------------------------------------\r\n\r\nFeatures:\r\n* Added /omu-status command for player-facing orbital network diagnostics.\r\n* Added improved Planetary Pacification intelligence messages.\r\n* Added staged scan-confidence messaging for Planetary Pacification integration.\r\n* Added status/debug output setting for testing and troubleshooting.\r\n* Added optional satellite requirement setting for Planetary Pacification scan contribution.\r\n* Added clearer 0.9.0 remote interface version reporting.\r\n* Added pending satellite scan reporting to network status output.\r\n* Added orbital scan count reporting to network status output.\r\n* Added Planetary Pacification integration status reporting to network status output.\r\n\r\nChanges:\r\n* Planetary Pacification scan contribution is now tied to valid satellite-driven orbital scan starts.\r\n* Repeated orbital scan pulses no longer create additional Planetary Pacification scan contributions.\r\n* Satellite launches now create pending scan credits for Planetary Pacification integration.\r\n* Opening map view with a valid powered uplink now consumes one pending scan credit.\r\n* Planetary Pacification scan messages now use intelligence-style wording instead of generic transmission text.\r\n* Updated Planetary Pacification integration payloads to report Orbital Map Uplink interface version 0.9.0.\r\n* Improved player-facing visibility of powered Radio Stations, scan counts, pending scans, and integration availability.\r\n* Kept Orbital Map Uplink fully standalone with no Planetary Pacification dependency declaration.\r\n\r\nFixes:\r\n* Prevented repeated scan pulses from causing duplicate Planetary Pacification scan progress.\r\n* Improved defensive handling around optional Planetary Pacification remote interface calls.\r\n* Improved testing visibility for pending satellite scans, scan counts, and integration callback availability.\r\n* Fixed scan-count accounting so only valid scan-start events advance Planetary Pacification scan progress.\r\n* Fixed interface version reporting for the 0.9.0 integration payloads.\r\n\r\nCompatibility:\r\n* Orbital Map Uplink remains fully standalone.\r\n* Planetary Pacification remains optional.\r\n* Space Age remains optional.\r\n* No new buildings, recipes, graphics, or hard dependencies were added.\r\n* Existing saves remain supported.\r\n\r\nNotes:\r\n* This release focuses on orbital intelligence polish and integration clarity.\r\n* When Planetary Pacification is installed, OMU satellite scans contribute to Conduit signal analysis without bypassing the ground-search loop.\r\n\r\n----------------\r\nVersion: 0.8.0\r\nDate: 2026-06-18\r\n----------------\r\n\r\nFeatures:\r\n* Added the Orbital Map Uplink side of the optional Planetary Pacification integration bridge.\r\n* Added safe integration handling for Planetary Pacification remote callbacks.\r\n* Added uplink activation notification support for Planetary Pacification.\r\n* Added satellite-gated orbital scan completion notification support for Planetary Pacification.\r\n* Added successful orbital scan count tracking by force and surface.\r\n* Added pending satellite scan tracking by force and surface.\r\n* Added remote interface access to orbital scan counts.\r\n* Added Planetary Pacification integration status reporting through the Orbital Map Uplink remote interface.\r\n* Added configurable Planetary Pacification integration enable/disable setting.\r\n* Added optional scan result messaging setting for successful Planetary Pacification transmissions.\r\n\r\nChanges:\r\n* Satellite launches now create pending orbital scan credits after a valid Radar Center uplink activation.\r\n* Pending satellite scan credits are consumed only when a player opens map view with an active uplink, powered Radio Station coverage, and sufficient scan surge power.\r\n* Successful satellite-based scan events are now counted when a pending satellite scan is consumed by a valid powered map-view scan.\r\n* Repeated scan pulses during the same map-view session no longer advance external Planetary Pacification scan progress.\r\n* Orbital scan pulses continue to refresh map coverage and enemy detection data without creating additional Planetary Pacification scan events.\r\n* Orbital scan completion can now prepare and transmit clean scan data to Planetary Pacification when the receiving interface is available.\r\n* Scan completion payloads include force name, surface name, scan count, pending satellite scan count, powered Radio Station count, full chart refresh status, enemy detection status, and detected enemy cluster data.\r\n* Satellite uplink activation can now safely notify Planetary Pacification when the receiving interface is available.\r\n* Orbital Map Uplink now exposes additional integration status and scan count information through its remote interface.\r\n* Orbital Map Uplink remains fully standalone and does not declare Planetary Pacification as a dependency.\r\n\r\nSettings:\r\n* Added Planetary Pacification integration setting.\r\n* Added Planetary Pacification scan result messages setting.\r\n* Scan result messages are disabled by default to avoid message spam.\r\n\r\nCompatibility:\r\n* Planetary Pacification integration is optional.\r\n* No hard dependency on Planetary Pacification was added.\r\n* If Planetary Pacification is not installed, Orbital Map Uplink continues to function normally.\r\n* If Planetary Pacification is installed but does not expose the expected receiver interface, integration calls are skipped safely.\r\n* Existing Radar Center, satellite uplink, Radio Station, orbital scan, full chart refresh, enemy detection, marker, shortcut, setting, and low-power behaviour remain unchanged.\r\n* Existing saves remain supported.\r\n\r\nRemote Interface:\r\n* Updated Orbital Map Uplink interface version to 0.8.0.\r\n* Added remote access to successful orbital scan counts.\r\n* Added remote access to Planetary Pacification integration status.\r\n* Retained existing remote access to uplink status, powered Radio Station count, full chart refresh availability, enemy detection availability, detected enemy clusters, and network status.\r\n\r\nFixes:\r\n* Avoided circular dependency issues by keeping Planetary Pacification out of Orbital Map Uplink\u2019s dependency list.\r\n* Added safe remote-call checks so missing Planetary Pacification callbacks do not cause crashes.\r\n* Added protected remote calls so integration errors are logged rather than breaking Orbital Map Uplink gameplay.\r\n* Fixed Planetary Pacification scan progression over-counting by ensuring scan completion events are satellite-gated rather than pulse-gated.\r\n\r\nNotes:\r\n* This release adds the Orbital Map Uplink provider side of the Planetary Pacification integration.\r\n* No new buildings, recipes, graphics, or direct pacification mechanics were added.\r\n* Planetary Pacification remains optional.\r\n* Orbital Map Uplink now acts as a standalone reconnaissance provider that can support other mods through its remote interface.\r\n\r\n----------------\r\nVersion: 0.7.0 (unreleased)\r\nDate: 2026-06-18\r\n----------------\r\n\r\nFeatures:\r\n* Added remote interface for optional mod integration.\r\n* Added integration hooks for querying orbital uplink status.\r\n* Added integration hooks for querying powered Radio Station network strength.\r\n* Added integration hooks for querying full chart refresh availability.\r\n* Added integration hooks for querying local and extended enemy detection availability.\r\n* Added integration hooks for retrieving last detected enemy structure clusters.\r\n* Added network status summary for external mods.\r\n\r\nChanges:\r\n* Enemy detection clusters are now stored as clean runtime data for integration use.\r\n* Enemy detection cluster data is cleared alongside old detection markers.\r\n* Orbital Map Uplink can now act as a reconnaissance data provider for other mods.\r\n* No hard dependency on any other mod was added.\r\n\r\nCompatibility:\r\n* Orbital Map Uplink remains fully standalone.\r\n* The new remote interface is intended for optional integrations such as Planetary Pacification.\r\n* Existing Radar Center, satellite uplink, Radio Station, scan, enemy detection, marker, shortcut, and settings behaviour remain unchanged.\r\n\r\nNotes:\r\n* This update adds integration groundwork only.\r\n* No new buildings, recipes, graphics, or player-facing gameplay systems were added.\r\n\r\n----------------\r\nVersion: 0.6.1\r\nDate: 2026-06-17\r\n----------------\r\n\r\nFeatures:\r\n* Added enemy detection markers to the Radio Station network.\r\n* Added enemy structure detection during orbital scan pulses.\r\n* Added local enemy detection within powered Radio Station coverage areas.\r\n* Added extended enemy detection unlocked by a configurable powered Radio Station threshold.\r\n* Added configurable enemy detection enable/disable setting.\r\n* Added configurable enemy detection Radio Station threshold.\r\n* Added configurable extended enemy detection range.\r\n* Added configurable enemy detection marker limit.\r\n* Added a custom enemy detection virtual signal using the base-game big worm icon.\r\n* Added map markers for detected enemy structure clusters.\r\n\r\nChanges:\r\n* Enemy detection now detects enemy spawners and worms only.\r\n* Enemy units, biters, spitters, and moving attack groups are intentionally ignored.\r\n* Enemy markers now use a big worm icon instead of the radar icon.\r\n* Enemy marker text has been shortened to \u201cDetected (x)\u201d to reduce map clutter.\r\n* Enemy detections are grouped into clusters rather than placing one marker per enemy structure.\r\n* Old enemy detection markers are cleared and refreshed on each detection pass.\r\n* Detection remains tied to the active orbital scan system and powered Radio Station network.\r\n* Extended enemy detection is separate from the full chart refresh threshold and defaults to 12 powered Radio Stations.\r\n\r\nBalancing:\r\n* Enemy detection is enabled by default.\r\n* Extended enemy detection requires 12 powered Radio Stations by default.\r\n* Extended enemy detection scans around player-built infrastructure within a default range of 1000 tiles.\r\n* Enemy detection markers are limited to 50 per detection pass by default.\r\n* Detection does not reveal unexplored black map areas.\r\n* Detection does not force-generate new chunks.\r\n* Detection does not track or mark moving enemy units.\r\n\r\nSettings:\r\n* Added Enemy detection enabled setting.\r\n* Added Enemy detection Radio Station threshold setting.\r\n* Added Extended enemy detection range setting.\r\n* Added Enemy detection marker limit setting.\r\n\r\nGraphics:\r\n* Added a custom virtual signal for enemy detection markers.\r\n* Enemy detection markers now use the base-game big worm icon.\r\n* Replaced the previous temporary radar-icon marker presentation.\r\n\r\nFixes:\r\n* Fixed enemy detection marker clutter by shortening marker text.\r\n* Fixed marker spam risk by clustering detected enemy structures.\r\n* Fixed stale marker behaviour by clearing old orbital enemy markers before placing refreshed detections.\r\n* Fixed detection scope so moving enemy units are not marked.\r\n* Fixed runtime function ordering issues in the enemy detection implementation.\r\n\r\nCompatibility:\r\n* Builds directly on the 0.6.0 Radio Station network.\r\n* No new buildings, recipes, or items were added.\r\n* Existing Radar Center, satellite uplink, Radio Station, scan coverage, full chart refresh, shortcut, and low-power scan behaviour remain unchanged.\r\n\r\nNotes:\r\n* Enemy detection is an intelligence layer, not a full map reveal.\r\n* Detection is limited to enemy spawners and worms.\r\n* Local detection uses powered Radio Station coverage.\r\n* Extended detection uses player-built infrastructure areas once the configured Radio Station threshold is met.\r\n* Future updates may expand marker behaviour, alerts, or threat summaries, but 0.6.1 intentionally keeps the system focused and lightweight.\r\n\r\n----------------\r\nVersion: 0.6.0 (Unreleased)\r\nDate: 2026-06-17\r\n----------------\r\n\r\nFeatures:\r\n* Added the Radio Station as a new powered network structure.\r\n* Added Radio Station item, recipe, entity, icon, graphics, animation, and locale entries.\r\n* Added Radio Station-based orbital scan coverage.\r\n* Added configurable Radio Station scan area.\r\n* Added configurable full chart refresh threshold.\r\n* Added configurable Radio Station scan power surge requirement.\r\n* Added low-power scan failure handling.\r\n* Added runtime handling for orbital scan setting changes.\r\n* Added full chart refresh unlock when enough powered Radio Stations are active.\r\n\r\nChanges:\r\n* Orbital scanning is now driven by the powered Radio Station network.\r\n* Satellite launch now activates the uplink only and no longer immediately performs a full chart refresh.\r\n* Powered Radio Stations now determine local orbital scan coverage.\r\n* Ten powered Radio Stations unlock full chart refresh by default.\r\n* Radio Station coverage scans chart available/generated terrain around each powered Radio Station.\r\n* Full chart refresh applies to already available/generated territory and does not intentionally force-generate unexplored chunks.\r\n* Updated scan messaging to distinguish between local coverage scans and full chart refresh.\r\n* Updated shortcut and uplink messaging to reference the Radio Station network.\r\n* Runtime setting changes now reset active scan sessions so changes apply cleanly after reopening map view.\r\n\r\nBalancing:\r\n* Each Radio Station consumes 2 MW while powered.\r\n* The Radar Center consumes 5 MW as the ground-side uplink controller.\r\n* Each powered Radio Station provides a default 512 x 512 tile charting area.\r\n* Ten powered Radio Stations are required by default to unlock full chart refresh.\r\n* Each powered Radio Station requires an 8 MW scan surge by default.\r\n* Scan surge checks require each powered Radio Station to have sufficient stored energy at scan start.\r\n* Radio Station stack size is 1.\r\n* Radio Station unlocks with rocket silo technology.\r\n\r\nSettings:\r\n* Added Radio Station scan area setting.\r\n* Added full chart refresh Radio Station threshold setting.\r\n* Added Radio Station scan power surge setting.\r\n* Existing scan duration and scan pulse interval settings remain supported.\r\n* Runtime-global settings apply after active scan sessions reset and map view is reopened.\r\n\r\nGraphics:\r\n* Added custom Radio Station entity graphics (Graphics credit: Hurricane).\r\n* Added custom Radio Station icon (Graphics credit: Hurricane).\r\n* Added animated Radio Station visuals using a pre-composited animation sheet.\r\n* Preserved existing Radar Center visuals.\r\n\r\nFixes:\r\n* Fixed scan behaviour so satellite launch no longer bypasses the Radio Station network.\r\n* Fixed scan logic so unpowered Radio Stations do not contribute to orbital scan coverage.\r\n* Fixed scan logic so full chart refresh is only available at or above the configured powered Radio Station threshold.\r\n* Fixed low-power scan handling so insufficient Radio Station network power blocks scan start.\r\n* Fixed runtime setting behaviour by clearing active scan sessions when relevant settings change.\r\n\r\nCompatibility:\r\n* Space Age remains an optional dependency.\r\n* Radio Station recipe unlocks through rocket silo technology.\r\n* Existing Radar Center and satellite uplink behaviour remains compatible with the 0.5.x system after uplink reactivation.\r\n\r\nNotes:\r\n* The Radio Station network is now the core scan-extension mechanic.\r\n* Local coverage scans chart generated/available terrain around powered Radio Stations.\r\n* Full chart refresh does not intentionally reveal all unexplored black map areas.\r\n* Enemy detection is not included in this release and is reserved for a future update.\r\n\r\n----------------\r\nVersion: 0.5.2 (Unreleased)\r\nDate: 2026-06-17\r\n----------------\r\n\r\nChanges:\r\n* Moved the Radar Center item and recipe to the Space tab when Space Age is active.\r\n* Added a safe item-subgroup fallback so the Radar Center remains available when Space Age is not active.\r\n* Changed Radar Center stack size from 10 to 1.\r\n\r\nCompatibility:\r\n* Space Age remains an optional dependency.\r\n* If the Space Age space-related subgroup is unavailable, the Radar Center falls back to the Production tab.\r\n\r\nNotes:\r\n* This release contains item placement, compatibility, and inventory stack-size adjustments only.\r\n* No changes were made to satellite launch logic, uplink activation, orbital scan behaviour, graphics, migration handling, or   shortcut behaviour.\r\n\r\n----------------\r\nVersion: 0.5.1 (Unreleased)\r\nDate: 2026-06-17\r\n----------------\r\n\r\nMigration:\r\n* Added save migration handling for existing saves from earlier versions.\r\n* Existing orbital uplinks from earlier versions are reset when updating to 0.5.1.\r\n* Players updating from 0.4.0 or 0.5.0 must build a Radar Center and launch a satellite to reactivate orbital scanning.\r\n* Existing saves should continue to load normally.\r\n\r\nNotes:\r\n* This release contains migration and compatibility handling only.\r\n* No gameplay balance, graphics, recipe, shortcut, or scan behaviour changes were made.\r\n\r\n----------------\r\nVersion: 0.5.0 (Unreleased)\r\nDate: 2026-06-16\r\n----------------\r\n\r\nFeatures:\r\n* Added the Radar Center as a new placeable structure.\r\n* Added Radar Center item, recipe, entity, icon, graphics, and player-facing locale.\r\n* Replaced the previous standard radar requirement with the new Radar Center requirement.\r\n* Added animated Radar Center visuals using a static base with a pulsing orange uplink glow.\r\n\r\nChanges:\r\n* Changed the Radar Center entity implementation from a radar-based prototype to a powered electric-energy-interface.\r\n* Updated satellite uplink activation logic to check for a placed Radar Center instead of a standard radar.\r\n* Updated satellite launch failure messages to reference the Radar Center requirement.\r\n* Updated shortcut inactive messaging to explain that both a Radar Center and satellite launch are required.\r\n* Preserved the satellite as the launched orbital payload.\r\n* Kept the satellite using the original base-game satellite icon.\r\n* Kept the internal prototype name as orbital-map-uplink-research-center while displaying the structure to players as Radar Center.\r\n\r\nBalancing:\r\n* Radar Center recipe requires:\r\n\t- 50 radars\r\n\t- 100 processing units\r\n\t- 100 low-density structures\r\n\t- 50 accumulators\r\n\t- 20 solar panels\r\n\t- 1 satellite\r\n* Radar Center unlocks with rocket silo technology.\r\n* Radar Center consumes power as a ground-side uplink facility.\r\n* Ordinary radars remain part of the Radar Center recipe but are no longer directly required for satellite uplink activation.\r\n* Radar Center does not reveal map sectors by itself.\r\n\r\nGraphics:\r\n* Added custom Radar Center item and recipe icon (Graphics credit \"Research Center\": Hurricane).\r\n* Added custom animated Radar Center entity graphics (Graphics credit \"Research Center\": Hurricane).\r\n* Added a static Radar Center base with a pulsing orange uplink glow.\r\n\r\nNotes:\r\n* The Radar Center acts as the required ground-side uplink structure.\r\n* The satellite remains the item that must be launched to activate the orbital uplink.\r\n* The Orbital Scan shortcut continues to control automatic map refreshing when opening map view.\r\n* Radio Station network-extension features are reserved for a future update.\r\n\r\n----------------\r\nVersion: 0.4.0\r\nDate: 2026-06-15\r\n----------------\r\n\r\nFeatures:\r\n* Added a toggleable shortcut bar button for automatic orbital scanning.\r\n* Added player control for enabling or disabling automatic satellite scans when opening map view.\r\n* Added shortcut feedback before satellite uplink activation.\r\n* Added per-player scan toggle state.\r\n\r\nChanges:\r\n* Orbital scanning is now controlled per player rather than being forced globally.\r\n* Opening map view only starts an orbital scan when the player\u2019s shortcut toggle is enabled.\r\n* Disabling the shortcut stops any active orbital scan for that player.\r\n* Enabling the shortcut while already in map view starts an orbital scan immediately.\r\n* The shortcut remains visible from game start and explains the satellite uplink requirement when used before activation.\r\n\r\nInterface:\r\n* Added shortcut name and description locale entries.\r\n* Added a satellite-icon shortcut using the base satellite icon.\r\n* Improved player control over when orbital scans occur.\r\n\r\nNotes:\r\n* The satellite launch requirement remains unchanged.\r\n* Existing scan duration and pulse interval settings remain supported.\r\n\r\n----------------\r\nVersion: 0.3.0\r\nDate: 2026-06-13\r\n----------------\r\n\r\nFeatures:\r\n* Added configurable orbital scan duration after opening map view.\r\n* Added configurable scan pulse interval while an orbital scan is active.\r\n* Added temporary orbital scan windows triggered by opening map view.\r\n* Added repeated map refresh pulses during active scan windows.\r\n\r\nChanges:\r\n* Replaced continuous background map refreshing with a controlled map-view scan system.\r\n* Orbital scanning now stops automatically when the player closes map view.\r\n* Orbital scanning now stops automatically when the configured scan duration expires.\r\n* Reduced unnecessary map refresh activity to improve performance on larger maps.\r\n\r\nBalancing:\r\n* Default orbital scan duration set to 3 minutes.\r\n* Default scan pulse interval set to 10 seconds.\r\n* Players can increase scan duration for larger maps.\r\n* Players can increase scan pulse interval for better performance on larger saves.\r\n\r\nLocale:\r\n* Added English locale entries for orbital scan duration.\r\n* Added English locale entries for orbital scan pulse interval.\r\n\r\nNotes:\r\n* The mod does not intentionally reveal unexplored black map areas.\r\n* The satellite uplink remains dependent on a successful satellite launch and a valid ground-side uplink requirement.\r\n\r\n----------------\r\nVersion: 0.2.0\r\nDate: 2026-06-11\r\n----------------\r\n\r\nFeatures:\r\n* Added satellite-based orbital map uplink functionality.\r\n* Added successful satellite launch detection.\r\n* Added persistent uplink activation after a successful satellite launch.\r\n* Added map refresh behaviour for already-charted territory.\r\n* Added support for Space Age rocket cargo/orbit launch behaviour.\r\n\r\nCompatibility:\r\n* Restored the satellite item and recipe when Space Age is enabled and the satellite is otherwise unavailable.\r\n* Preserved base-game satellite behaviour when Space Age is not enabled.\r\n* Added optional Space Age dependency support.\r\n\r\nGraphics:\r\n* Restored the original satellite icon instead of using the temporary radar icon.\r\n\r\nBalancing:\r\n* Set the satellite to a valid rocket payload weight so it can be launched successfully.\r\n* Kept the satellite stack size at 1 so each launch feels like a deliberate orbital payload.\r\n\r\nScripting:\r\n* Added detection for satellite launches through cargo pod launch events.\r\n* Added detection for base-game satellite launches through launched item statistics.\r\n* Added ground-side uplink validation before activating the satellite uplink.\r\n* Added failure and success messages for satellite uplink attempts.\r\n\r\nLocale:\r\n* Added English locale entries for the satellite item.\r\n* Added English locale entries for the satellite recipe.\r\n* Added English locale entries for satellite descriptions.\r\n\r\n----------------\r\nVersion: 0.1.0\r\nDate: 2026-06-11\r\n----------------\r\n\r\nFeatures:\r\n* Initial working prototype.\r\n* Added Orbital Map Uplink as a satellite-based reconnaissance mod.\r\n* Added basic mod structure.\r\n* Added satellite launch detection.\r\n* Added initial ground radar requirement.\r\n* Added map refresh effect for previously explored territory.\r\n\r\nDeveloper Features:\r\n* Added initial runtime scripting through control.lua.\r\n* Added initial prototype handling through data-final-fixes.lua.\r\n* Added basic locale support.\r\n* Added initial Space Age compatibility testing.\r\n\r\nNotes:\r\n* The mod does not reveal newly unexplored terrain.\r\n* The mod is intended to give the satellite a meaningful late-game reconnaissance purpose.\r\n* Initial radar requirement was later replaced by the Radar Center in version 0.5.0.","created_at":"2026-06-11T18:07:03.324000Z","description":"# Orbital Map Uplink\r\n\r\n**Turn satellites into real orbital intelligence.**\r\n\r\nOrbital Map Uplink adds a late-game reconnaissance network built around satellite launches, Radar Centers, and Radio Stations. Activate an orbital uplink, power your scan network, refresh explored territory, and detect enemy activity from orbit.\r\n\r\nUse it standalone for stronger map intelligence, or pair it with **Planetary Pacification** for the intended full experience: satellite scans contribute to Conduit signal analysis, helping narrow possible regions without directly revealing the target.\r\n\r\n## Features\r\n- Satellite-driven orbital scanning\r\n- Radar Center uplink infrastructure\r\n- Radio Station coverage networks\r\n- Local and extended enemy detection\r\n- Map-wide refresh support with sufficient infrastructure\r\n- Optional Planetary Pacification integration\r\n\r\n## Recommended Companion Mod\r\n**Planetary Pacification** is strongly recommended.\r\n\r\nWhen both mods are installed, Orbital Map Uplink becomes the reconnaissance layer for the Conduit hunt, giving your late-game campaign a stronger satellite-intelligence and planetary-assault loop.\r\n\r\n## Credits / Attributions\r\nGraphics credits and original asset attributions retained, including **Hurricane\u2019s structure artwork**.\r\n\r\n## Please note that this mod is work in progress and may contain bugs, any feedback is most welcome!","downloads_count":415,"homepage":"","images":[{"id":"44ed3c3ff859ba6ad46e15908f3022a03c14e33f","thumbnail":"https://assets-mod.factorio.com/assets/44ed3c3ff859ba6ad46e15908f3022a03c14e33f.thumb.png","url":"https://assets-mod.factorio.com/assets/44ed3c3ff859ba6ad46e15908f3022a03c14e33f.png"}],"license":{"description":"A permissive license that is short and to the point. It lets people do anything with your code with proper attribution and without warranty.","id":"default_mit","name":"mit","title":"MIT","url":"https://opensource.org/licenses/MIT"},"name":"orbital-map-uplink","owner":"Ninja_Dog81","releases":[{"download_url":"/download/orbital-map-uplink/6a2af9474c6eb6fc953c9415","file_name":"orbital-map-uplink_0.2.0.zip","info_json":{"dependencies":["base >= 2.0","? space-age"],"factorio_version":"2.0"},"released_at":"2026-06-11T18:07:03.322000Z","sha1":"fa9684d21381831042774ee665c0b8b93797a262","version":"0.2.0"},{"download_url":"/download/orbital-map-uplink/6a2afd2f29c90002ff23ffa2","file_name":"orbital-map-uplink_0.2.1.zip","info_json":{"dependencies":["base >= 2.0","? space-age"],"factorio_version":"2.0"},"released_at":"2026-06-11T18:23:43.614000Z","sha1":"d97556c618859984544986f69f3844894eb5c783","version":"0.2.1"},{"download_url":"/download/orbital-map-uplink/6a2d64f579609f58af3e500e","file_name":"orbital-map-uplink_0.3.0.zip","info_json":{"dependencies":["base >= 2.0","? space-age"],"factorio_version":"2.0"},"released_at":"2026-06-13T14:11:01.174000Z","sha1":"e5154080f597a73f51b39c323f27bc3c97e8bc0e","version":"0.3.0"},{"download_url":"/download/orbital-map-uplink/6a2ff0115e445cabda70d9d4","file_name":"orbital-map-uplink_0.4.0.zip","info_json":{"dependencies":["base >= 2.0","? space-age"],"factorio_version":"2.0"},"released_at":"2026-06-15T12:29:05.244000Z","sha1":"d29dea11fdb7cc13a4c8f9251ec848237752fa55","version":"0.4.0"},{"download_url":"/download/orbital-map-uplink/6a331ec26311a4093fa9a7b8","file_name":"orbital-map-uplink_0.6.1.zip","info_json":{"dependencies":["base >= 2.0","? space-age"],"factorio_version":"2.0"},"released_at":"2026-06-17T22:25:06.952000Z","sha1":"7d2f46360e43e5bce0e34151c84d8476795645fc","version":"0.6.1"},{"download_url":"/download/orbital-map-uplink/6a3484ffc7d6870926217bab","file_name":"orbital-map-uplink_0.8.0.zip","info_json":{"dependencies":["base >= 2.0","? space-age"],"factorio_version":"2.0"},"released_at":"2026-06-18T23:53:35.733000Z","sha1":"da05b172821baf5ca9ca5f96d3d348c6cc6cc698","version":"0.8.0"},{"download_url":"/download/orbital-map-uplink/6a4b77d920bc2715492734df","file_name":"orbital-map-uplink_0.9.0.zip","info_json":{"dependencies":["base >= 2.0","? space-age"],"factorio_version":"2.0"},"released_at":"2026-07-06T09:39:37.414000Z","sha1":"b842d046eb2b35c3a806661986a7b9c724a562ae","version":"0.9.0"},{"download_url":"/download/orbital-map-uplink/6a4cf4b63e6411f7481cfb3c","file_name":"orbital-map-uplink_0.9.1.zip","info_json":{"dependencies":["base >= 2.0","? space-age"],"factorio_version":"2.0"},"released_at":"2026-07-07T12:44:38.877000Z","sha1":"0f099010d9518e4d34c372fd6df2bd129421237c","version":"0.9.1"},{"download_url":"/download/orbital-map-uplink/6a5e3f38e9b7da9729d122cd","file_name":"orbital-map-uplink_0.9.2.zip","info_json":{"dependencies":["base >= 2.0","? space-age"],"factorio_version":"2.0"},"released_at":"2026-07-20T15:31:04.806000Z","sha1":"1c2eaed53f4ad2d7386a63b5c281c9ea55f7cf30","version":"0.9.2"}],"score":0.4666666666666668,"summary":"Satellite driven orbital reconnaissance with enemy detection and optional Planetary Pacification (Optional Mod) integration.","tags":["environment"],"thumbnail":"/assets/0d9ac56cafd777e5cd0230cff4eb7913a89e2c1c.thumb.png","title":"Orbital Map Uplink","updated_at":"2026-07-20T15:31:04.808000Z"}
