{"category":"content","changelog":"---------------------------------------------------------------------------------------------------\nVersion: 2.6.3\nDate: 5 May 2025\n  Features:\n    - Added \"Show schedule panel by default\" mod setting\n  Compatibility:\n    - Fixed compatibility with Krastorio 2\n  Bugfixes:\n    - Fixed crash on load when spidertron docks are disabled in mod settings\n---------------------------------------------------------------------------------------------------\nVersion: 2.6.2\nDate: 17 April 2025\n  Bugfixes:\n    - Actually fixed rare bug where spidertrons would get into a faulty state where they can't dock, caused by multiple spidertrons attempting to dock simultaneously\n---------------------------------------------------------------------------------------------------\nVersion: 2.6.1\nDate: 15 April 2025\n  Bugfixes:\n    - Hopefully fixed rare bug where spidertrons would get into a faulty state where they can't dock\n    - Fixed dock graphics sometimes getting stuck in the open state\n---------------------------------------------------------------------------------------------------\nVersion: 2.6.0\nDate: 11 March 2025\n  Features:\n    - Docks can now be configured to connect to a specific inventory of the connected spidertron (Trunk/Trash/Ammo/Fuel/FuelOutput)\n  Bugfixes:\n    - Fixed spidertron schedule not being saved in blueprints when using \"Select new contents\" button in blueprints\n    - Fixed dock door graphics remaining open if a spidertron disconnects from a dock immediately after connecting\n---------------------------------------------------------------------------------------------------\nVersion: 2.5.12\nDate: 5 March 2025\n  Bugfixes:\n    - Fixed crash when updating from 2.5.10 or earlier\n---------------------------------------------------------------------------------------------------\nVersion: 2.5.11\nDate: 4 March 2025\n  Changes:\n    - Minimum factorio version increased to 2.0.38\n    - Drastically improved performance of spidertron docks using new proxy-container feature\n    - Items with data no longer lose their data when transferred through docks\n---------------------------------------------------------------------------------------------------\nVersion: 2.5.10\nDate: 24 January 2025\n  Features:\n    - Added tip for automatic refueling when Maraxsis or Lex's Aircraft are installed\n  Bugfixes:\n    - Fixed crash when copy-pasting spidertron configurations\n---------------------------------------------------------------------------------------------------\nVersion: 2.5.9\nDate: 15 January 2025\n  Features:\n    - Improved cross-surface patrol support for Maraxsis planet\n    - Added patrol remote shortcut\n  Bugfixes:\n    - Fixed error on load when spidertron docks are disabled in mod settings\n    - Fixed spidertron remote not being unlocked alongside spiderling\n---------------------------------------------------------------------------------------------------\nVersion: 2.5.8\nDate: 16 December 2024\n  Features:\n    - Added new \"Empty trash\" wait condition\n  Bugfixes:\n    - Fixed schedule GUI appearing on spidertron ghosts\n    - Fixed waypoint renders on ground not being cleared when the spidertron is removed\n    - Fixed crash when spidertron arrives at an autopilot destination while in \"Automatic\" mode but with no waypoints set\n  Compatibility:\n    - Constructrons from \"Constructron\"/\"Spidertron Automation\" can no longer have waypoints set\n    - Fixed schedule GUI appearing extremely wide in some circumstances when used with \"Constructron\"/\"Spidertron Automation\"\n---------------------------------------------------------------------------------------------------\nVersion: 2.5.7\nDate: 12 December 2024\n  Compatibility:\n    - Fixed patrol renders getting messed up when a submarine submerges\n---------------------------------------------------------------------------------------------------\nVersion: 2.5.6\nDate: 12 December 2024\n  Features:\n    - Added several more tips and tricks pages\n    - Added mod setting to enable fuel requirement for spiderling\n    - Names of some things will change from \"spidertron\" to \"vehicle\" when Lex's Aircraft or Maraxsis (submarines) are installed\n    - Blueprinting a spidertron will now also blueprint its schedule\n    - Up/down arrows in schedule GUI now wrap around, and can be shift+clicked to move to the top/bottom\n---------------------------------------------------------------------------------------------------\nVersion: 2.5.5\nDate: 10 December 2024\n  Features:\n    - Added new keybind 'Control + R' which toggles automatic/manual for spidertrons currently selected, opened, connected to held remote, or being driven\n    - Added initial tips and tricks page demonstrating patrol setup\n    - Patrol remote can now be used on multiple spidertrons at once\n  Bugfixes:\n    - Fixed incorrect keybinds in tooltips\n  Compatibility:\n    - Improved compatibility with Maraxsis mod with new \"on_spidertron_patrol_waypoint_reached\" custom event\n---------------------------------------------------------------------------------------------------\nVersion: 2.5.4\nDate: 5 December 2024\n  Features:\n    - Debug keybind \"Toggle entity\" can now toggle a spidertron's \"Automatic\"/\"Manual\" mode\n    - \"Item count\" and \"Circuit condition\" wait conditions now check quality\n  Compatibility:\n    - Added compatibility with Maraxsis\n  Bugfixes:\n    - Fixed 'Alt + A' to give spidertron remote would also move player\n    - Fixed spidertrons with burner inventories would 'connect' to inserters\n---------------------------------------------------------------------------------------------------\nVersion: 2.5.3\nDate: 13 November 2024\n  Bugfixes:\n    - Fixed 'Inactivity' wait condition not working\n    - Fixed 'Read contents' checkbox in dock's circuit controls being reset when a spidertron docks there\n    - Added warning to help catch rare bug when creating waypoints - please report if you see it\n---------------------------------------------------------------------------------------------------\nVersion: 2.5.2\nDate: 8 November 2024\n  Bugfixes:\n    - Fixed crash on load in 2.0.16\n    - Fixed crash when using the \"Circuit condition\" wait condition\n    - Fixed dock circuit connections not having correct graphics\n---------------------------------------------------------------------------------------------------\nVersion: 2.5.1\nDate: 4 November 2024\n  Changes:\n    - Spidertrons with toolbelt equipment are prohibited from docking\n    - Removed \"Add logistic requests to spidertron docks\" mod setting\n  Bugfixes:\n    - Fixed crash when docking spidertrons with quality or toolbelt equipment\n    - Fixed crash when opening camera location in map\n    - Fixed docks on space platforms not working\n---------------------------------------------------------------------------------------------------\nVersion: 2.5.0\nDate: 18 October 2024\n  Features:\n    - Factorio 2.0 compatibility\n---------------------------------------------------------------------------------------------------\nVersion: 2.4.10\nDate: 8 November 2023\n  Bugfixes:\n    - Fixed spidertrons connecting to docks whilst travelling on autopilot\n    - Fixed crash when pressing Control + Right-click when respawning or spectating\n    - Fixed crash on load with Industrial Revolution 3.1\n---------------------------------------------------------------------------------------------------\nVersion: 2.4.9\nDate: 19 August 2023\n  Bugfixes:\n    - Fixed nothing working when loading an existing save\n---------------------------------------------------------------------------------------------------\nVersion: 2.4.8\nDate: 19 August 2023\n  Features:\n    - Added \"Prevent docking when driving\" setting (default off)\n  Compatibility:\n    - Fixed dock only having 2x2 collision box when using Squeak Through\n    - Fixed dock dimensions being shown as 2x2 by Extended Descriptions\n---------------------------------------------------------------------------------------------------\nVersion: 2.4.7\nDate: 20 June 2023\n  Changes:\n    - Removed an accidentally released change in dock item transfer\n---------------------------------------------------------------------------------------------------\nVersion: 2.4.6\nDate: 19 June 2023\n  Changes:\n    - Removed requirement for experimental version of Factorio\n---------------------------------------------------------------------------------------------------\nVersion: 2.4.5\nDate: 16 June 2023\n  Features:\n    - Added default keybindings for controller users\n---------------------------------------------------------------------------------------------------\nVersion: 2.4.4\nDate: 26 May 2023\n  Bugfixes:\n    - Fixed crash when shift-clicking with patrol remote when there are no waypoints\n    - Fixed crash when toggling automatic/manual after clearing all waypoints\n---------------------------------------------------------------------------------------------------\nVersion: 2.4.3\nDate: 5 April 2023\n  Compatibility:\n    - Added compatibility with Freight Forwarding 1.5.0\n---------------------------------------------------------------------------------------------------\nVersion: 2.4.2\nDate: 16 March 2023\n  Bugfixes:\n    - Fixed that schedule GUI wouldn't show when the spidertron inventory is opened remotely\n    - Fixed that only one spidertron's path would be drawn at a time\n---------------------------------------------------------------------------------------------------\nVersion: 2.4.1\nDate: 15 March 2023\n  Features:\n    - Added 'Fuel full' wait condition (only visible when the spidertron requires fuel, e.g. with Krastorio 2 or Exotic Industries)\n    - Fully compatible with Industrial Revolution 3\n  Bugfixes:\n    - Fixed crash when tabbing into wait condition time textfields\n---------------------------------------------------------------------------------------------------\nVersion: 2.4.0\nDate: 22 February 2023\n  Features:\n    - Changed remote interaction\n      - Patrol remote is no longer craftable, instead it is given for free\n      - Patrol remote can be accessed from the spidertron's GUI, or from patrol remote pipetting a spidertron (Control + Shift + Q)\n      - Each waypoint has a button for inserting waypoints immediately after it\n      - Shift click with patrol remote to move the previous waypoint instead\n    - Waypoint positions are snapped to the grid (and the center of spidertron docks)\n    - Compatibility with upcoming Freight Forwarding and Exotic Industries overhauls\n    - Added spiderling milestone when using Milestones mod\n  Changes:\n    - Spiderling, dock, and regular remote no longer require rocket control units to craft (unless playing with SE)\n    - Dock recipe now requires 4 stack inserters\n    - Spiderling recipe now requires 4 exoskeletons instead of 2\n    - Regular remote now requires processing units (unless playing with SE)\n    - As a result, fixed incompatibility with BZ Graphite & Diamonds\n  Bugfixes:\n    - \"Remove military science requirement\" now actually works\n---------------------------------------------------------------------------------------------------\nVersion: 2.3.2\nDate: 28 January 2023\n  Features:\n    - Waypoints are now drawn in map view when holding a connected patrol remote\n---------------------------------------------------------------------------------------------------\nVersion: 2.3.1\nDate: 18 December 2022\n  Bugfixes:\n    - Fixed dock being placed as a 2x2 entity instead of 3x3\n    - Fixed crash when using 'Circuit condition' wait condition\n---------------------------------------------------------------------------------------------------\nVersion: 2.3.0\nDate: 16 December 2022\n  Features:\n    - Added 'Circuit condition' wait condition\n    - Added new docking and undocking animations for docks\n    - Updated dock item and technology icons\n    - Added \"Remove military science requirement\" startup setting for peaceful mode\n  Bugfixes:\n    - Fixed 'Robots inactive' wait condition not triggering if the spidertron is in a roboport network with active robots\n---------------------------------------------------------------------------------------------------\nVersion: 2.2.9\nDate: 25 November 2022\n  Bugfixes:\n    - Fast spidertrons are now stopped when they reach the patrol point, teleporting is only used as a fallback\n    - Fixed blueprinted docks not functioning if the blueprint was made when the dock was active\n    - Fixed spidertrons being considered full even if they have empty filtered slots \n---------------------------------------------------------------------------------------------------\nVersion: 2.2.8\nDate: 6 October 2022\n  Compatibility:\n    - Complete Nullius integration (recipes, technologies, and locale)\n  Bugfixes:\n    - Fixed crash when setting a waypoint to 'Inactivity' whilst the spidertron is at that waypoint\n    - Removed ability to use patrol remote with docked spidertrons from Space Spidertron\n---------------------------------------------------------------------------------------------------\nVersion: 2.2.7\nDate: 30 July 2022\n  Bugfixes:\n    - Fixed docks not working with spidertrons that have inventory filters\n    - Temporary fix for fast spidertrons overshooting patrol points by teleporting them back into place\n---------------------------------------------------------------------------------------------------\nVersion: 2.2.6\nDate: 7 July 2022\n  Compatibility:\n    - Fixed incorrect spiderling equipment grid categories with Krastorio2\n---------------------------------------------------------------------------------------------------\nVersion: 2.2.5\nDate: 1 July 2022\n  Bugfixes:\n    - Fixed broken tech tree with Space Exploration 0.6\n    - Removed duplicate info icons in mod settings (when using Factorio 1.1.61)\n---------------------------------------------------------------------------------------------------\nVersion: 2.2.4\nDate: 31 May 2022\n  Bugfixes:\n    - Fixed spidertron with 'Full inventory' wait condition sometimes leaving before the inventory is actually full\n    - Fixed crash when docking with X-Logistics\n---------------------------------------------------------------------------------------------------\nVersion: 2.2.3\nDate: 4 May 2022\n  Bugfixes:\n    - Fixed docks with spiderlings docked at them being deleted when updating past v2.2.2 due to inventory size change\n    - Fixed docks not being placeable in space (with Space Exploration mod)\n---------------------------------------------------------------------------------------------------\nVersion: 2.2.2\nDate: 3 May 2022\n  Features:\n    - Added support for Spidertron Enhancement's patrol remote pipette ('Control + Shift + Q' by default)\n  Changes:\n    - Spiderling equipment grid size increased (from 8x4 to 10x4)\n    - Spiderling inventory size increased (from 20 to 30)\n    - Spiderling base speed decreased\n    - Spiderling recipe no longer requires portable solar panels and requires fewer low density structures (from 50 to 40)\n    - Spidertron dock recipe requires fewer rocket control units (from 10 to 4)\n    - Increased active waypoint opacity and decreased persistent waypoint opacity\n  Bugfixes:\n    - Fixed persistent waypoints rendering even though \"Show patrol waypoints in alt-mode\" is disabled \n---------------------------------------------------------------------------------------------------\nVersion: 2.2.1\nDate: 18 April 2022\n  Bugfixes:\n    - Fixed spiderling entity (not item) having the spidertron's icon\n  Locale:\n    - Added complete Russian translations (thanks SeptiSe7en on Crowdin!)\n    - Added some German translations (thanks LineBeck on Crowdin!)\n    - Added some French translations (thanks DaiKy RaRaga on Crowdin!)\n---------------------------------------------------------------------------------------------------\nVersion: 2.2.0\nDate: 22 September 2021\n  Features:\n    - Patrol waypoints are now only shown to players that have alt-mode on (added an option to disable showing waypoints even in alt-mode)\n    - A spidertron's waypoints are also shown when selecting, driving, or opening it (in addition to holding a connected remote)\n    - Docks can now optionally have logistic requests (default: off)\n    - Added command `/reset-sps-render-objects` for use if render objects are behaving unexpectedly\n  Changes:\n    - Made unwanted undocking less common by only undocking at a further distance than is required for docking\n    - Decreased dock collision box so that players can walk between them\n    - Increased spiderling speed to just under walking speed\n  Bugfixes:\n    - Docks created by editor cloning now function properly\n  Compatibility:\n    - Removed incompatibility with Spidertron Logistics System\n---------------------------------------------------------------------------------------------------\nVersion: 2.1.3\nDate: 10 May 2021\n  Bugfixes:\n    - Fixed crash when deleting the last waypoint whilst that spidertron is in automatic mode\n    - Fixed missing settings locale strings\n---------------------------------------------------------------------------------------------------\nVersion: 2.1.2\nDate: 8 May 2021\n  Features:\n    - Added 'Maximum window height scale' per-player setting to workaround the interface overflowing at the bottom with some screen resolutions and interface UI scales\n  Bugfixes:\n    - Fixed spidertrons that have had a schedule pasted would sometimes spontaneously move to a waypoint\n    - Fixed schedule GUI being updated with other spidertron's statuses\n---------------------------------------------------------------------------------------------------\nVersion: 2.1.1\nDate: 8 May 2021\n  Features:\n    - Added camera toggle button\n  Bugfixes:\n    - Fixed crash when spidertron with no roboports arrives at 'Robots inactive' waypoint\n    - Fixed GUI getting cut off at the bottom when AutoTrash is enabled\n    - Fixed crash when pressing 'move down' in schedule\n---------------------------------------------------------------------------------------------------\nVersion: 2.1.0\nDate: 7 May 2021\n  Features:\n    - Change waypoint order with 'move up' and 'move down' buttons\n    - Added startup settings to disable patrols, docks and spiderling individually\n    - Copy-paste now copies spidertron schedules\n    - Now shows dotted lines between waypoints whilst holding a connected patrol remote\n  Changes:\n    - Improved technology icons\n    - New thumbnail\n  Bugfixes:\n    - Fixed repeated clicking on schedule time input text field would delete the last 2 digits\n    - Fixed waypoint visualisations not being centered vertically\n---------------------------------------------------------------------------------------------------\nVersion: 2.0.0\nDate: 2 May 2021\n  Info:\n    - Everything has changed!\n    - Name changed from Spidertron Waypoints to Spidertron Patrols\n  Features:\n    - Patrol schedule interface\n    - Spidertron docks that can interface between spidertron inventories and inserters\n    - Spiderling: mid-game, weaker version of spidertron\n---------------------------------------------------------------------------------------------------\nVersion: 1.7.3\nDate: 1 January 2021\n  Bugfixes:\n    - Fixed vanilla \"Follow Entity\" feature not working\n---------------------------------------------------------------------------------------------------\nVersion: 1.7.2\nDate: 16 December 2020\n  Bugfixes:\n    - Fixed waypoints not being cancelled when moving the spidertron manually\n    - Fixed crash when another mod removes the spidertron whilst its wait condition GUI is open\n    - Fixed `Inventory slot is not empty.` crash\n    - Fixed strange behaviour when creating a waypoint or patrol remote filter in a player's inventory \n---------------------------------------------------------------------------------------------------\nVersion: 1.7.1\nDate: 7 December 2020\n  Compatibility:\n    - Added initial compatibility with Spidertron Squad Control (waypoint mode only)\n    - Fixed compatibility with Spidertron Weapon Switcher v1.2.0\n  Bugfixes:\n    - Fixed that moving the map whilst in a spidertron would cancel that spidertron's waypoints\n    - Fixed crash in `assign_waypoints` and `assign_patrol` remote interfaces\n    - Fixed incompatibility with mods that add custom spidertron remotes\n---------------------------------------------------------------------------------------------------\nVersion: 1.7.0\nDate: 24 November 2020\n  Features:\n    - Updated to Factorio 1.1\n    - New waypoint remote icon\n    - Improved waypoint and patrol mode shortcut icons\n    - Press 'E' to confirm countdown selector GUI instead of 'Enter' ('Y' also still works as before)\n    - Wait condition selector GUI is now draggable\n    - Partial French and German translations (contribute here: https://crowdin.com/project/factorio-mods-localization)\n  Changes:\n    - Default keybind for \"Disconnect remote\" changed from 'Control + Left Click' to 'Shift + Right Click' to avoid clashing with new vanilla keybind\n    - Improved English wording\n  Bugfixes:\n    - Fixed remotes sometimes not staying in the quickbar\n    - Fixed spidertron 'cutting corners' when reaching waypoints\n    - Fixed already-placed waypoint markers keeping their old colour when the spidertron is set to a new colour\n---------------------------------------------------------------------------------------------------\nVersion: 1.6.3\nDate: 2 October 2020\n  Features:\n    - Added 'Shift + Y' to always change default waypoint countdown length and type\n---------------------------------------------------------------------------------------------------\nVersion: 1.6.2\nDate: 30 September 2020\n  Bugfixes:\n    - Fixed 'Alt + O' and 'Alt + P' for toggling shortcuts having no effect\n    - Fixed default keys for cycling forwards and backwards through remotes being invalid\n---------------------------------------------------------------------------------------------------\nVersion: 1.6.1\nDate: 29 September 2020\n  Bugfixes:\n    - Fixed crash when pressing 'Y'\n    - Fixed pressing 'Y' would sometimes not open the countdown selector GUI\n---------------------------------------------------------------------------------------------------\nVersion: 1.6.0\nDate: 29 September 2020\n  Features:\n    - Added 'Inactivity' countdown timer option - spidertron waits at waypoint until inactive (no inventory change) for X seconds\n    - Open wait time selector without a remote in hand to change default wait time\n    - Press 'Y' again to confirm the wait time selection GUI (as an alternative to 'Enter' or clicking the tick)\n  Changes:\n    - Changed wait time selector slider from linear to 'exponential'\n  Bugfixes:\n    - Waypoint and Patrol remotes no longer show up in filter selections and logistic requests\n    - Number '1' is no longer shown on ground when using direct mode\n  Compatibility:\n    - Waypoint tables from remote interface functions `assign_waypoints` and `assign_patrols` now accept additional key `wait_type` - must be set to `\"time_passed\"` or `\"inactivity\"`\n---------------------------------------------------------------------------------------------------\nVersion: 1.5.1\nDate: 23 September 2020\n  Features:\n    - Compatibility with Spidertron Weapon Switcher\n  Bugfixes:\n    - Removed logging when any entity is destroyed\n  Compatibility:\n    - Remote interface `get_event_ids` renamed to `get_events`\n---------------------------------------------------------------------------------------------------\nVersion: 1.5.0\nDate: 9 September 2020\n  Features:\n    - Now shows total and remaining wait time under each waypoint\n  Compatibility:\n    - New modding remote interface (see readme for documentation)\n---------------------------------------------------------------------------------------------------\nVersion: 1.4.3\nDate: 7 September 2020\n  Bugfixes:\n    - Fixed crash when using shortcuts from other mods\n---------------------------------------------------------------------------------------------------\nVersion: 1.4.2\nDate: 6 September 2020\n  Features:\n    - Alt + Click to complete a patrol assignment (as an alternative to reclicking on the first patrol waypoint again)\n    - Cycle forwards and backwards through remotes given default keys '+' and '-'\n  Bugfixes:\n    - Fixed weird behaviour and crash when starting patrol at the spidertron's location\n    - Fixed interrupting a wait time would cause the spidertron to wait at the next waypoint instead\n---------------------------------------------------------------------------------------------------\nVersion: 1.4.1\nDate: 5 September 2020\n  Bugfixes:\n    - Fixed crash when shift-scrolling through a blueprint book\n---------------------------------------------------------------------------------------------------\nVersion: 1.4.0\nDate: 5 September 2020\n  Features:\n    - Configure wait duration for a waypoint after placing it by pressing Y\n    - Major controls rework - go to Settings > Controls > Mods to see the different control options\n    - New setting to allow removal of waypoint and/or patrol mode from the remote cycle\n    - Added `event.remote` parameter to remote interface event `on_spidertron_given_new_destination`\n    - Added remote interface function `clear_waypoints()`\n  Changes:\n    - Waypoint shortcut now toggles off when patrol shortcut is toggled on (this makes no functional difference)\n  Bugfixes:\n    - Fixed remote interface `on_spidertron_given_new_destination` not always getting called\n    - Reduced chance of waypoints sometimes being lost if too many are placed close together\n---------------------------------------------------------------------------------------------------\nVersion: 1.3.1\nDate: 1 September 2020\n  Changes:\n    - Increased thumbnail resolution by upscaling patrol remote icon\n  Bugfixes:\n    - Fixed shift-click to build ghost being overwritten\n---------------------------------------------------------------------------------------------------\nVersion: 1.3.0\nDate: 1 September 2020\n  Features:\n    - Control + Click to disconnect the remote in your hand\n  Changes:\n    - Removed alternate patrol remote icon setting because the bug that was the reason behind it is fixed\n  Bugfixes:\n    - Fixed remotes being removed from quickbar when in patrol mode\n---------------------------------------------------------------------------------------------------\nVersion: 1.2.1\nDate: 31 August 2020\n  Features:\n    - Added additional controls: right click and shift right click to toggle waypoint and patrol modes\n---------------------------------------------------------------------------------------------------\nVersion: 1.2.0\nDate: 31 August 2020\n  Features:\n    - Added shortcut bar options for toggling patrol mode and waypoint mode\n    - New icon for patrol remote + thumbnail\n    - New setting to control whether it only appears in patrol mode, never, or always\n  Bugfixes:\n    - Fixed crash when spidertron is picked up/destroyed whilst travelling to a waypoint\n    - Fixed that placing sequential waypoints too close to each other would cause all waypoints to disappear\n    - Fixed waypoints being reset during version upgrade\n    - Fixed waypoints icons not being cleared during version upgrade\n    - Fixed breaking out of patrol requires one extra click\n---------------------------------------------------------------------------------------------------\nVersion: 1.1.0\nDate: 30 August 2020\n  Features:\n    - Shift-scroll whilst holding remote to switch to patrol remote\n    - Mod interface\n---------------------------------------------------------------------------------------------------\nVersion: 1.0.0\nDate: 29 August 2020\n  Features:\n    - Clicking remote places waypoints\n    - Shift-click anywhere to remove all waypoints","created_at":"2021-05-02T00:36:50.885000Z","description":"![Demo](https://github.com/tburrows13/SpidertronPatrols/raw/master/resources/animated-docks-demo.mp4)\r\n\r\n# Features\r\n\r\n### Patrol Schedule\r\n\r\n- Use the patrol remote to create a series of waypoints\r\n- Open the inventory of a spidertron with waypoints to see the schedule editor\r\n\r\n### Spidertron Docks\r\n\r\n- Docks connect to a spidertron standing above them and share its inventory, so that inserters can interact with the spidertron\r\n- Circuits wires can be connected to docks to allow its contents to be read\r\n\r\n### Spiderling\r\n\r\n- Spiderling is a slower, smaller and weaker spidertron unlocked by chemical (blue) science\r\n- Added so that patrols and docks can be used before the spidertron is unlocked at the end of the game\r\n\r\n-----\r\n## Recommendations\r\n\r\n- [Spidertron Enhancements](https://mods.factorio.com/mod/SpidertronEnhancements) is a required dependency which, amongst other features, allows you to open a spidertron's inventory (and patrol schedule) from anywhere whilst holding a connected remote by pressing `Shift + E`\r\n\r\n-----\r\n## Known Bugs / Limitations\r\n\r\n- Each patrol waypoint can only have one wait condition set. If you need more, you can usually just set multiple waypoints in the same position, each with a different wait condition\r\n- For performance reasons, when items with associated data (such as modular armor) in a spidertron inventory are taken out of a connected dock's inventory, they lose all their data. This loses all the equipment in that armor's equipment grid \r\n- Performance is good, but not insignificant:\r\n    - Docks are limited so that only 20 are updated each tick. Adding lots of docks will simply increase the update delay for each dock instead of reducing UPS\r\n    - Spidertrons waiting at waypoints also add to the mod update time\r\n    - If you are running into performance problems, send me the save and I can probably make some improvements to the mod to help you\r\n- Use `/reset-sp-render-objects` if render objects (numbers and lines on the ground) are behaving unexpectedly\r\n\r\n-----\r\n## Future Updates?\r\n\r\n- Progress bars for wait conditions inside schedule user interface\r\n\r\n-----\r\n## Translation\r\n\r\nYou can help by translating this mod into your language using [CrowdIn](https://crowdin.com/project/factorio-mods-localization). Any translations made will be included in the next release.\r\n\r\n-----\r\n\r\nReplaces [Spidertron Waypoints](https://mods.factorio.com/mod/SpidertronWaypoints).\r\nAllows creating patrols for [Lex's Aircraft](https://mods.factorio.com/mod/lex-aircraft), since those aircraft are spidertrons internally.\r\nFully compatible with Krastorio2, Space Exploration, and Nullius.\r\n\r\nThank you to:\r\n\r\n- [danatron1](https://www.reddit.com/r/factorio/comments/iitlvi/i_made_a_mod_that_allows_you_to_set_waypoints/g3dzt1h) for creating the patrol remote icon\r\n- [notnotmelon](https://mods.factorio.com/mod/spidertron-logistics) for some of the dock prototype code\r\n- [raiguard](https://mods.factorio.com/mod/flib) for the GUI library and style tips\r\n- kumpuu for adding the ability to show patrol paths in map view\r\n","downloads_count":107357,"github_path":"tburrows13/SpidertronPatrols","homepage":"https://discord.gg/pkJc4v9nfT","images":[{"id":"c17c624f31e18351d1981eb376fb86a45e7d5559","thumbnail":"https://assets-mod.factorio.com/assets/c17c624f31e18351d1981eb376fb86a45e7d5559.thumb.png","url":"https://assets-mod.factorio.com/assets/c17c624f31e18351d1981eb376fb86a45e7d5559.png"},{"id":"fd7205f70dcd1b3fe25af55f000021da0f02328c","thumbnail":"https://assets-mod.factorio.com/assets/fd7205f70dcd1b3fe25af55f000021da0f02328c.thumb.png","url":"https://assets-mod.factorio.com/assets/fd7205f70dcd1b3fe25af55f000021da0f02328c.png"},{"id":"57e60a47442aacd37691734287168a548d99abea","thumbnail":"https://assets-mod.factorio.com/assets/57e60a47442aacd37691734287168a548d99abea.thumb.png","url":"https://assets-mod.factorio.com/assets/57e60a47442aacd37691734287168a548d99abea.png"},{"id":"b86c5cbd65e98fbebb09b472cd6cc47e94ce135c","thumbnail":"https://assets-mod.factorio.com/assets/b86c5cbd65e98fbebb09b472cd6cc47e94ce135c.thumb.png","url":"https://assets-mod.factorio.com/assets/b86c5cbd65e98fbebb09b472cd6cc47e94ce135c.png"},{"id":"e1e07f3569ea22ef990e667eaee52491364cfea6","thumbnail":"https://assets-mod.factorio.com/assets/e1e07f3569ea22ef990e667eaee52491364cfea6.thumb.png","url":"https://assets-mod.factorio.com/assets/e1e07f3569ea22ef990e667eaee52491364cfea6.png"},{"id":"ec2733edcc55b4d7cf724a9379a35b43f2fff9ca","thumbnail":"https://assets-mod.factorio.com/assets/ec2733edcc55b4d7cf724a9379a35b43f2fff9ca.thumb.png","url":"https://assets-mod.factorio.com/assets/ec2733edcc55b4d7cf724a9379a35b43f2fff9ca.png"},{"id":"c00d31a38f8ffe62785d4d048026141d14d338f9","thumbnail":"https://assets-mod.factorio.com/assets/c00d31a38f8ffe62785d4d048026141d14d338f9.thumb.png","url":"https://assets-mod.factorio.com/assets/c00d31a38f8ffe62785d4d048026141d14d338f9.png"},{"id":"13f63651b4d0e219057421e0264c4b6254fa2787","thumbnail":"https://assets-mod.factorio.com/assets/13f63651b4d0e219057421e0264c4b6254fa2787.thumb.png","url":"https://assets-mod.factorio.com/assets/13f63651b4d0e219057421e0264c4b6254fa2787.png"},{"id":"503895f22fb7af5f117802964e3f6576a3bdbca4","thumbnail":"https://assets-mod.factorio.com/assets/503895f22fb7af5f117802964e3f6576a3bdbca4.thumb.png","url":"https://assets-mod.factorio.com/assets/503895f22fb7af5f117802964e3f6576a3bdbca4.png"}],"last_highlighted_at":"2026-04-06","license":{"description":"A permissive license that is short and to the point. 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