Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
The Fluid Memory Unit can store an infinite amount of any liquid or gas. The more fluid you store, the more power it will require!
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes intermediates less "dense", meaning that you will have to transport many more items.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mod aims to simplify and improve the experience of changing stacks in the game, while maximizing compatibility with other mods.
Small changes concerning balance, gameplay, or graphics.
Extra compatibility between Redmew's DangerOres, Krastorio2 and Deadlock's beltboxes&loaders
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
A fork of the PollutionSolutionsLite mod, that removes the whole xenomass business.
Mods introducing new content into the game.
Mods introducing new content into the game.
This is a mod that combines all the Pyanodons Settings mods. These mods allow you to change the speed of assembly machines in Full PY. New mods will be added gradually.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Storing items in large quantity costs power. Warehouses left disconnected from the network will start to spill items
Mods introducing new content into the game.
Turns your assembler into a hellhole with a touch of steadily increasing madness
Traduction française du mod Industrial Revolution 3 (+ addons) List of translated IR3 addons: - Industrial Revolution 3: Powered Loaders & Ingot Stacking - Industrial Revolution 3: Deep Space Mining
Translations for other mods.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Enables seafloor pump recipe without Angel's Petrochem, with Refining activated. That's why petro is shown as incomptible = you have it you don't need this little mod.
Small changes concerning balance, gameplay, or graphics.
Mod aims to enhance the realism of the vanilla game without adding too much complexity. Lots of new things details in the description.
Mods introducing new content into the game.
This mod adds research to increase the player crafting speed
Mods introducing new content into the game.