Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds massive cargo ships to the game, that function similarly to trains. Also adds deep sea oil, oil platforms, tanker ships, train bridges and other water based content.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Replaces the lab sound with Mao Zedong's red sun in the sky. Forked from LouderLabDansen by NyanCation
Small changes concerning balance, gameplay, or graphics.
Makes the mod Colour Blind Friendly Science Packs work with space-exploration
Small changes concerning balance, gameplay, or graphics.
I love Rain World, that is the reason why this mod exists. more seriously. my friends and I have a local meme that looks something like “any powerful computer/super computer/other powerful computing equipment is a reference to FP”, well, it’s a local meme, not everyone should understand it.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Script that automatically shoots your Ion cannons on random targets across all planets.
Small changes concerning balance, gameplay, or graphics.
This mod fixes a few recipes that break when speed modules boost a factory to produce more than one output per tick.
Small changes concerning balance, gameplay, or graphics.
Original mod by BiusArt, revived for 1.1. Adds light poles with different lighting. Copper cable connections are hideable via settings.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds some better solar panels, flat solar panels and batteries. You can walk on flat solar panels!
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rockets, Nukes, Biters and Suffering >:} | Server IP: 94.247.42.20 Password: blm
Collections of mods with tweaks to make them work together.
Fork of Thermal Solar Power by MarximusMaximus. Adds missing shadows to thermal solar panels. This mod will be removed if merged into the original version.
Mods introducing new content into the game.
Mods introducing new content into the game.
Places mirrored/rotated entities around a specified point. Configuration options in README.
Mods introducing new content into the game.
Introduces an optional advanced uranium enrichment process to replace the Koravex process. Adds a thermonuclear bomb - gives end-game Bob's enemies something to fear. Adds tactical nuclear artillery shells (enable in mod settings, disabled by default)