Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Texture files for a new type of turret. This mod does nothing on its own. This turret is designed to shoot projectiles straight up. Good for long range missile launchers.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Lua libraries for use by other mods and submods that are parts of a larger mod.
ERM - Terran HD Graphic Assets. PLEASE DO NOT COPY THESE ASSETS TO YOUR OWN MODS. You should use mod dependencies if you plan to use these assets. HD asset duplication is bad for game performance! Visit detail page for integration details
Lua libraries for use by other mods and submods that are parts of a larger mod.
ERM - Protoss HD Graphic Assets. PLEASE DO NOT COPY THESE ASSETS TO YOUR OWN MODS. You should use mod dependencies if you plan to use these assets. HD asset duplication is bad for game performance! Visit detail page for integration details
Lua libraries for use by other mods and submods that are parts of a larger mod.
Lua libraries for use by other mods and submods that are parts of a larger mod.
ERM - Zerg HD Graphic Assets. PLEASE DO NOT COPY THESE ASSETS TO YOUR OWN MODS. You should use mod dependencies if you plan to use these assets. HD asset duplication is bad for game performance! Visit detail page for integration details
Lua libraries for use by other mods and submods that are parts of a larger mod.
This is an example language package for the mod CTL wich translates some words from Englisch to German. Every detail how a Language package should be created are in this example
Lua libraries for use by other mods and submods that are parts of a larger mod.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Provides access to raw data in the control stage. **Beta version. For test purposes only.**
Lua libraries for use by other mods and submods that are parts of a larger mod.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Library mod that makes it easy for other mods to add custom characters (skins), with a character picker. Written to be compatible with almost all mods that edit the default character prototype. Explicitly compatible with Jetpack, Space Exploration, and RPG System.
Lua libraries for use by other mods and submods that are parts of a larger mod.
This mod composes all raw data of all currently loaded mods. All mods loaded after this one are NOT considered! If a mod is loaded after this one, whose changes to raw data are not recognized. To detect mods loaded later, you must call RawData.registerConsumer and RawData.compose themselves.
Lua libraries for use by other mods and submods that are parts of a larger mod.