Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Landfill Painting


Adds some different types of terrain landfill. Allows landfill to overwrite existing terrain

Tweaks
4 months ago
0.14 - 1.1
71.0K

Auto Deconstruct

by mindmix

This mod marks drills that have no more resources to mine for deconstruction.

Utilities
5 months ago
0.13 - 1.1
242K
Mining

Heavy Inventory


Walking speed depends on inventory fullness

Tweaks
5 months ago
0.14 - 1.1
60
Transportation

Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
6 months ago
0.13 - 1.1
112K
Enemies

Natural Evolution Enemies


Adds new Enemies to the game. 5 new biters and 5 new spitters, each with their own unique strengths and weaknesses. If you want a more of a challenge than what Vanilla can offer you... Compatible with Rampant and Bob's. Recommended to use with NE Buildings

Content
7 months ago
0.14 - 1.1
11.8K
Enemies

YARM - Resource Monitor

by Narc

This mod helps you to keep track of your mining sites, with useful data such as the percent mined, and estimated time to depletion.

Utilities
7 months ago
0.14 - 1.1
124K
Mining

Inventory Sensor

by Optera

Adds a combinator that reads inventories, fuel and equipment grid of locomotives, wagons, cars, furnaces, assemblers, roboports, rocket silos and reactors.

Content
8 months ago
0.14 - 1.1
28.8K
Circuit network

Party stuff


Adds new sounds (260). All sounds can be used in programmable speakers!

Tweaks
8 months ago
0.14 - 1.1
315

Natural Evolution Buildings


Add some very useful buildings to combat the Enemy threat, as changed by N.E. Enemies and other mods that increase Enemy difficulty. Please visit home page for more details.

Content
9 months ago
0.14 - 1.1
4.45K
Manufacturing

Prospector

by Mylon

Adds prospecting to enrich ore patches. Extends the lifetime of ore patches with some investment, but comes with the drawback of making mining slower.

Content
10 months ago
0.14 - 1.1
3.04K
Mining

Recursive Blueprints

by DaveMcW

Automate blueprints to build a self-expanding factory.

Content
11 months ago
0.13 - 1.1
26.9K
Blueprints

Dirt Path

by Mylon

Heavily trafficked areas will change over time.

Tweaks
1 year, 4 days ago
0.14 - 1.1
8.70K
Environment

Wireless Power

by rainboy

Balanced UPS-friendly universal power transfer with Tesseracts.

Content
1 year, 5 days ago
0.14 - 1.1
2.09K
Logistics

Aircraft


Adds 4 aircraft, each with their benefits and drawbacks, to allow for more biter-killing fun!

Content
1 year, 7 days ago
0.13 - 1.1
154K
Transportation Combat

Napu's Mod

by Napu

This mod adds a lot of new items, including (but not limited to) mining drills, solar panels, crates, long-handed inserters and ore & metal compression.

1 year, 19 days ago
0.14 - 1.1
359

Waterfill_Fixed

by RatCZ

Placable water

Content
1 year, 30 days ago
0.14
12
Environment Fluids
Content
1 year, 1 month ago
0.14 - 1.1
65
Power

Q's Inserter Module Mod


Adds a new type of module. It's like a productivity module but exclusively for crafting inserters.

Content
1 year, 1 month ago
0.14 - 1.1
596
Manufacturing

VehicleSnap

by Zaflis

Smoothly snaps movement angle when driving cars or tanks.

Content
1 year, 1 month ago
0.13 - 1.1
209K
Transportation

First One's Free


This mod will give you an extra inventory slot for each different item type in your main inventory.

Utilities
1 year, 2 months ago
0.14 - 1.1
1.26K