Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This is a mod that lets you play similar to sandbox mode, you have no character sprite or collision (configurable) but you have access to personal weapons, robots and logistics requests. Dependencies are highly recommended but not needed.
Small changes concerning balance, gameplay, or graphics.
This mod reshapes the steps of nuclear processing to be more complex and realistic. Introducing 3 new types of nuclear reactors emulating the different power plants in real life, plus new elements of the periodic table to generate nuclear fuel and later, with nuclear wastes, powerful weapons.
Mods introducing new content into the game.
My SE modpack. Also contains a few tweaks, too small for their own mod.
Collections of mods with tweaks to make them work together.
Adds a key binding (default: the "\" key) that equips the next armor in your inventory and sets your player color to the color that was last used with that armor. Rapidly cycle among color-coded armors specialized for different purposes!
Mods introducing new content into the game.
Requires Bob's functions library mod. Expands the range of equipment available in base mod for the modular armor. Although it can function as a stand alone mod, it is intended to be used with the full Bob's Mods set.
Mods introducing new content into the game.
The official modpack for the Exotic-Industries mod series. Only contains the recommended mods as dependencies. Add Quality of Life mods as you see fit.
Collections of mods with tweaks to make them work together.
MK3 and MK4 power armors (bigger grid, larger inventory), also adds various equipment (Night vision MK2, Energy shield MK3, Fusion battery, Singularity...)
Mods introducing new content into the game.
A mod that builds upon and tweaks the vanilla experience with more crafting, resources, and combat options. The idea is not to make it more complex for the sake of complexity (e.g. 1000 different recipes/resources), but rather allow players to find the style of play they like and not feel limited in their choices as well as simplifying some recipes for easier automation. If you want to help out, through art, code or implementation, please contact me!
Large total conversion mods.
Prevents you from removing your armor if it would cause a spill.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
This adds an early game battery and gives equipment slots to the first two armors. I recommend paring it with any early game equipment mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Adds cold resistance (Frost Biters) to armors from Space Exploration.
Small changes concerning balance, gameplay, or graphics.
This mod adds compatibilities for FactorioExtendet Plus between various mods.
Small changes concerning balance, gameplay, or graphics.
PA&R Mod: Adds: 10 New Power Armour, 10 New Batteries, 10 New Reactors, 10 New Shields, 10 New Lasers, 10 New Roboports, 5 New Exoskeletons, 2 New NVG's, 2 New Belt-immunity
Mods introducing new content into the game.
Configurable Armours & Suits currently supports: Bob's, Custom Power Armor Fix, Exotic Industries FE-Equipment, Hiladdar's Gear IR3, K2, Nullius, Power Armor MK3, Power&Armor, Power Armour Replacer, Rampand Aresensal, SE,
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Equipment for OD27 fork of 5Dim's mod Improve your character with a new bundle of objects for your power armor This mod include: - Batteries - Exoskeletons - Roboports - Personal laser defense - Personal tesla defense - Solar panels - Reactors - Shields
Mods introducing new content into the game.