Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
This is a debugging tool. This mod adds commands /gvv and others and a hotkey(Ctrl+Shift+V) to allow you to check _G and global table of map or each mods. Only admins can use command if it is multiplay game. You have to input some code for temporary accessibility or have to edit "control.lua" of other mod or map to access global table of the mod or map. See "Helper" tab for instructions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Press U to upgrade buildings in place. Can craft buildings if you don't already have them. May be unstable until 0.1.0, expect crashes to happen occasionally.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod re-add the basic chemical plant to the game to be compatible with bob's mod.
Electric trains, but UPS-friendly. Provides battery-powered locomotives, reusable battery packs and charging facilities. Balanced for vanilla gameplay by default, but trains can be as fast as you want.
Mods introducing new content into the game.
Tower Defense Scenario, Beta Version. Author: blueblue (aka unique_2 on the mod portal). This mod updated by ZwerOxotnik Supported localizations: 🇬🇧, 🇷🇺
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
Adds tier 4 modules with progression along the lines of the base game by default.
Mods introducing new content into the game.
ModPack with the mods I use and recommend. Mostly UI enhancements and quality of life.
Collections of mods with tweaks to make them work together.
Adds early game construction robots to greatly improve the quality of life of base building. Uses the standard Factorio portable roboport mechanics. Inspired by Nanobots. Compatible with Bob's Electronics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rotate fluid inputs and outputs of buildings (fork for Space Exploration + Krastorio2 compatibility)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
自製繁體中文翻譯模組,已翻譯模組內容: 1.aai-industry 2.aai-signal-transmission 3.alien-biomes 4.alien-biomes-hr-terrain 5.informatron 6.jetpack 7.RampantFixed 8.Rampant 9.robot_attrition 10.space-exploration 11.shield-projector 12.Alien Loot Economy Light 13.ArmouredBiters 14.Auto_Deploy_Destroyers 15.Automatic_Train_Painter 16.automatic-logistic-chests